I
applaud Shigeru Miyamoto for showing the new cell shaded Zelda to
the world today, and for taking Zelda in his chosen path and not
what he knows the public want. He seemed very shy about showing it
at the Pre-Spaceworld press conference and even went as far as
asking journalists not to take any photographs or movies of the
Zelda footage he was going to show them. I think what Shigeru
Miyamoto needs is a good pat on the back for making this move, and
the next time I speak to him (if ever) I will tell him he did the
right thing.

If anyone has read my older
editorials on htloz then you'll know I thought Ocarina of Time
could have done with some retro bits from the old 2D Zeldas, that
is why I love what Shigeru Miyamoto has done here. He realised
that Link had lost his inocence since the first draft of him
Shigeru Miyamoto scribbled onto a notebook 15 years ago, so Mr.
Miyamoto decided to bring the straying Zelda back home to it's
roots: a little kid with alot of courage exploring dark, dangerous
dungeons. After all, Mr. Miyamoto's insperation for Zelda was the
time he was too scared to enter a cave near his home untill one
day he had the courage to enter it equiped only with a lamp.

Making the next Zelda cell shaded
also stops destracting the development team to the graphics
and lets them concentrate more on the game. They don't need to
spend their time creating complicated textures or bump maping and
all the rest, all they have to do now is design and create the
enviroments which garantees this Zelda will be bigger than any
other before it. I emphasise that this game is not a cartoon but a
Japanese form of anime known as chibi.

Exclusive information:
The new Zelda control system
Hyrule: The land of Zelda has been
given some information that you wont find anywhere else on the
Internet, information on the current controls and what exactly the
scenes are that were shown in the Spaceworld footage.

The controls are similar to Ocarina
of Time and Majora's Mask, except R is now the primary button for
the bow and maybe some other weapons that are shot like the sling
shot and hookshot. The reason these weapons are assigned to R you
ask? Because it's analog! You can now use the bow extremely
precisely by using the R shoulder button to send arrows as far or
as little as you wish.

You can still use Z to target
enemies in the Gamecube Zelda but to make battle faster and more
furious Nintendo have included a dodge button. Whenever an enemie
is about to strike Link the B Icon will appear in the top left and
when pressed Link will dodge the enemie's attack. In the
Spaceworld footage you can see Link rolling and even jumping over
enemie's heads to dodge their attacks!

We're told that the forest area
shown in the footage is an overworld area and one dungeon is
included in the movie where Link has to sneak into an area Metal
Gear Solid Style! Link has to tip-toe passed guards which are
equipped with lamps and are searching for Link. How exactly you
tip-toe we don't know.

A new feature shown in the
spaceworld footage is the enemie's AI. We see Link hiding inside a
log while an enemy searches for were link went to.

One last advantage on cell shading:
Htloz's flash movies look as good as the games! :)