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home / Zelda of the future / Zelda for Gameboy Advance (you are here)
Zelda for
Gameboy Advance
Gameboy advance
Zelda
for Gameboy Advance
Details on Gameboy Advance hardware
December 10, 1999
Miyamoto takes a penny for his thoughts
on the future of the portable Zelda
series.
Portable Legend of Zelda isn't going to
end with The Mysterious Acorn, according to the original designer
of the series, Shigeru Miyamoto.
In a recent interview with the Nintendo
game designer, Miyamoto commented that he is currently planning
the development of a Legend of Zelda-related title for the 32-bit
Game Boy Advance. It's always been assumed that Nintendo would
want to bring its key licenses to the
newest systems, but this interview marks the first public mention
by Miyamoto. This is not a confirmation by any means, but it's
a good first step.
The first chapter in The Legend of Zelda:
The Mysterious Acorn is still currently slated for release early
next year in Japan (February), with no official release date
in the US. The Game Boy Advance has a release date of mid-2000
for Japan, and is promised for release by the end of 2000 in
the states.
Thanks to Dengeki-Oh
Source: pocket.ign.com
Game Boy Advance Sneak
Preview
Developers in the UK give
gamers a sneak preview of the Game Boy Advance with several interesting
tidbits that should get you excited.
June 24, 2000
Developers in the UK are confirming that
the Game Boy Advance is one of the best piece of hardware to
hit planet earth. Check out the details that emerged from the
UK this morning:
GBA's screen is a full 60 percent larger
than Game Boy Color's, and is being described as "like widescreen
N64" by a UK source this morning.
The Yoshi's Island demo shown is "absolutely
gorgeous, and is certainly as good as the SNES version".
The code consists of one playable level of the classic platformer.
"We've done benchmark tests and it's
capable of 3D games," he added, "but there's limited
VRAM. You'll see 3D titles on it, but there'll have to be some
compromise in terms of textures". A possible solution to
this could be the inclusion of VRAM chips actually in cartridges.
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