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Zelda: Majora´s
Mask
Nintendo 64 - 2000
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Previews
August 25, 1999
"We wanted to make a new game that is based
on the Zelda system," said
Miyamoto in reference to Zelda Gaiden. "Also, in the
light of games that require the memory Expansion Pak like 'Donkey
Kong 64,' we wanted to make a 'Zelda' game that took advantage
of the Memory Pak as well. That game is Zelda Gaiden. Therefore,
this will not be a game where the locations of the dungeons are
simply changed around."
In an interview with the Japanese
game magazine Famitsu Weekly, Zelda Gaiden's designer Shigeru
Miyamoto revealed new features of the anticipated Zelda semi-sequel.
The fishing game in Ocarina of Time will be enhanced. Miyamoto
said there will be a sort of mixture between the character JABU
JABU and this fishing scene.
"Rather
than taking the fishing part of the last game to extremes, we
want to do something new with it. Like 'Jabu Jabu' fishing."
_ Shigeru Miyamoto
Miyamoto gave some clues regarding this
new fishing feature...
"If you
catch the 'Jabu Jabu,' it may cause things like stopping the
fall of the moon."_ Shigeru Miyamoto
The fishing mini-game will offer a means
of earning Rupees in Zelda Gaiden.
Now gamers will have to run against time
in this new Zelda game. Real-time progress will play a much more
integral role than it did in Ocarina of Time. Link will have
to accomplish his adventure before it is too late!
"They
say 'Time is money,'" "You will be able to buy time
using Rupies. There will be a merchant who sells time."_
Shigeru Miyamoto
Miyamoto talked about the develpoment of
the game and said:
"I would
say [Zelda Gaiden is] about 50% complete," "All that
is left is the second half of the data."_ Shigeru Miyamoto
Zelda and the 4MB RAM pak:
Zelda Gaiden will use the 4MBs differently
than any other N64 game to date.
In the past, when gamers thought of the 4MB Expansion Pak, one
enhancement generally popped into mind: a high-resolution mode.
This was the case for Turok 2: Seeds of Evil, the game that helped
introduce the extra memory into the US market, and this has been
the case for countless Nintendo 64 titles since then. Zelda Gaiden
and Donkey Kong 64, however, will take the 4MBs into a new direction
-- one that seems infinitely more important. "Zelda Gaiden
and the upcoming Donkey Kong 64 will use the memory differently
(than Turok 2 or Episode I Racer," game designer Shigeru
Miyamoto told Famitsu Weekly.
"Of
course the graphics will look better, but the memory will be
used for improving framerates." Additionally, the enhanced
memory will allow for more enemies on-screen (with a smooth framerate),
smarter enemies and, according
to Miyamoto,
"the
text will be more detailed."_ Shigeru Miyamoto
We're not exactly sure what he's referring to here. Could this
mean that text will be displayed in a high-resolution mode, enabling
crisper detail? The game, like Donkey Kong 64, will absolutely
not work without the extra memory. - (ign64.com)
"...If
you have the Pak, it makes some things in games better. At any
rate, the number will increase because it makes better games.
I think people that have really pushed the abilities of the N64
will want to try using the memory Expansion Pak next. Especially
Rare, who look like they want to use it in all their games."
(...)
"Things
that people wanted to do in the last game, we are trying our
best to include them this time around," _ Shigeru Miyamoto
Zelda Gaiden : The Facts
Zelda Gaiden is
set a few months after Legend of Zelda: Ocarina of Time and peace
has been restored in Hyrule. One day, while in the forest, Link
meets up with a strange masked man named Stalkid.
Stalkid says that he has taken Epona away from Link, and quickly
disappears through a door leading to a strange world. Link follows,
and sees the world through this door. It looks strange to him,
yet somehow familiar. Link steps through.
The first thing Link notices
in this new world is a huge moon in the sky. According to the
residents of the strange world, the moon is falling to the earth
within a few days. Upon hearing this, Link sets off on a mission
to avoid the moon by returning to his home world.
In Zelda Gaiden, Link finds himself in
a parallel world where characters that were introduced in the
first game may be introduced slightly different. In other words,
some of the characters in the game will offer players different
quests and form decidedly opposite partnerships with our hero
than they did in Ocarina of Time.
Gameplay
Zelda Gaiden will play exactly like the previous Legend of Zelda:
Ocarina of Time. However, this time around there will be a gauge
in the lower middle of the screen. Sadly, Nintendo hasn't yet
revealed how the gauge will come into play. Judging from the
storyline, though, one could wonder if it has something to do
with measuring time. Backing up that theory is a recent comment
from Shigeru Miyamoto in which he revealed that time will pass
in real-time.
Essentially, the world will be destroyed if you play the game
too slowly.
The Masks
Masks will also play a major role in Zelda Gaiden. Not only will
they be more prevalent this time around, you'll be able to use
multiple masks at the same time. Using certain masks you'll be
able to take control of other creatures. When Link wears specific
masks he is able to turn into other characters - this process
will not only affect his appearance, but also his abilities.
As an example, when Link wears a Goron mask he transforms into
a ball to roll down slopes. If he wears a Zora mask, his swimming
skills improve greatly. Throughout the game Link will be required
to use these different masks to solve puzzles.
Weapons
Many of the classic Ocarina of Time weapons and items are back,
including the hammer, the bow and arrow, hookshot, the boomerang,
the ocarina, the bombs, and the dagger -- only that young Link
can now use all of them. There may also be some new items in
the game that Nintendo hasn't unveiled yet.
Real Real-time
The game will progress in real-time. There is a meter at the
bottom/middle of the screen now that shows the position of the
sun or moon at all times. It is believed that the time that passes
during gameplay affects the outcome and story of the game much
more than in Ocarina of Time. This feature is no doubt a remnant
from the game's planned 64DD incarnation, where
everything you do in the game causes lasting repercussions.
"This
time, if you just sit around and look at the sun, the world is
finished. It's that type of game." _ Shigeru Miyamoto
New Bosses
Gaiden features completely new, big bosses. While the specifics
of all the bosses in the game are still being kept secret, we
do know of at least three: a Gohma-like creature, an oversized
frog and a giant warrior.
Expansion
Pak
Since the game was originally designed to run on 64DD, a unit
that required the 4MB RAM expansion, it's no surprise that Gaiden
(now on cart) will support the RAM Pak. However, it is very likely
that the RAM Expansion will actually be REQUIRED to play Zelda:
Gaiden -- just like with Donkey Kong 64.
Compilation:
Gaiden takes place only
a few months after The Ocarina of Time left off.
The world as Link knows it temporarily seems fully restored and
at peace, but
something goes wrong.
The moon above the land is gradually falling from its place in
the sky. "If left alone," says Miyamoto, "the
world will come to an end in a matter of days. If the moon were
to fall all the way down to the earth, that would be it for the
people."
The game utilizes an improved version of the Ocarina of Time
engine that utilizes the added RAM of the RAM Expansion for more
detailed environments and a greater number of enemies on screen.
Link's physical appearance may change whenever he dons a mask
now. In a style similar to that of Rare's Banjo-Kazooie, players
will need to determine which character (or mask) to use in specific
scenarios.
The number of masks has increased greatly. Players will be able
to carry multiple masks, rather than exchanging them for different
ones.
In Gaiden, child Link will be able to ride a young Epona.
The sun moves in real-time, as we reported yesterday. But there
is more to it. Just as the sun moves, so does the moon above
the earth, which is slowly falling downwards onto the planet.
So players cannot waste time lounging around the environments
and staring at the sun.
Info support: Ign64.com / videogamers.com / Famitsu Magazine
January 21, 2000
Zelda: Mask of Mujula:
As we mentioned weeks
ago, the secuel to the best selling action-RPG game ever , will
now be known as: Zelda: Mask of Mujula
Zelda: Mask of Mujula will probably
be one of the last epic games for the N64. So far we have seen
videos and screenshots, now let's see this game through the eyes
of the videogamers.
Sam Kennedy tried
out Legend of Zelda:Mask of Mujula at Nintendo's Space World
'99.
Here's what he had to say:
"Judging from the pictures that have been
released in Famitsu over the past few weeks, I was looking forward
to something a little more fantasy based, and that's exactly
what I found. Ocarina of Time was a more traditional adventure
title, while Mask of Mujula seems to incorporate fantasy themes
in the strange world that Link has entered. The strange characters
you'll come across, the obscure scenery around you, and the fact
that you can now transform into one of the Deku Nuts as you hover
around spewing flowers, are all prime examples of this title's
departure from the more traditional Ocarina.
The demo I saw at Space World
included three main scenarios: the speed tour, the dungeon tour,
and the battle tour. The speed tour then offered four sections:
a race with Zora, a race with Goron, a race with Epona, and a
hunting area with Epona. The Dungeon tour offered a jungle area,
a snowy land, and a nuts city. And the Battle tour had a boss
battle stage and a battlefield area.
One of my favorite sections of the speed
tour was the Goron race. You race by spinning in a ball, very
similar to Sonic the Hedgehog. In fact, there's even a spin dash-like
move to help boost you along when you need it. I had quite a
blast with this.
Legend of Zelda: Mask of Mujula
seemed to look a bit more visually impressive than its predecessor
- I noticed certain new effects. For example, when you first
enter the water as Zora, there's a really cool water effect that
seems so real that it's very deceiving."
Chris Johnston
also gave us his impressions of Legend of Zelda: Mask of Mujula
from the Space World show floor:
"I loved the original Zelda
64, but I've been a little skeptical of Mask of Mujula . Screenshots
thus far have been in a much different style that the original.
Much more trippy and detailed in a more whimsical manner. That's
probably for the best since it makes Mask of Mujula seem like
a totally new and different game from Zelda 64.
One of the demo levels that I
played was a race with Epona against the Mario and Luigi lookalikes.
You have to worry about knocking into these two opponents while
still avoiding trees and jumping gates when needed.
The
other demo level I tried out was a dungeon. The effect of switching
masks is perhaps the trippiest thing I've seen in a video game.
It's almost the same kind of effect as when Jim Carrey puts on
the mask in The Mask. It becomes an extension of your character,
giving Link different abilities.
It'll be interesting to see how
this game fits altogether. While it felt very much like Zelda
64 in the way it controlled, the game itself and the story looks
much different.
Almost darker, yet more whimsical and fantastic than the original."
Legend of Zelda:
Mask of Mujula is currently slated for a March 2000 release
in Japan. There's been no word on a US release yet.
Special thanks to Laura Stobart
/ Video.gamespot.com.uk for sending us this information
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