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home / Zelda: Majora´s Mask / codes & secrets (you are here)
Zelda: Majora´s
Mask
Nintendo 64 - 2000
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Codes & Secrets
For GAMESHARK codes, click here>
Help with the Postman's challenge:
I was taking the Postman's 10 second challenge, where you have
to time 10 seconds exactly right, and usually when you ask to
take the challenge, a timer appears and then dissapears after
4 seconds have gone by. If you wear the bunny hood when you ask
him about the challenge, the timer will actually stay up for
you.
Submitted by Vegita5678
Slow Down Time:
If you play the Song of Time backwards, time on the clock will
move slower, but you will still move at the normal speed. This
is very useful when running long distances or when trying to
prolong game time.
Submitted by KyleShi (KyleShi@AOL.com)
and Carlosyrene
Get Hurt By Falling In the Water:
Enter Zora Hole, and face the band. Take the water to the left
as Zora Link,
until you reach the ledge with the Deku Merchant Room. Turn around,
while
hugging the left wall, and use Top-C and look for a small hill
in the water
right in front of the ledge. Swim toward it, until you can stand
on it above
the water. Slowly get off the hill while simultaneously going
to the left
(facing the camera) until you fall in the water. Then face the
area right next
to the area of the hill where you can stand up. Swim at it, and
you should
bounce up, then fall in the water, and mysteriously get hurt.
This leads to
another glitch, explained below.
Bouncing Glitch (infinite life):
The infamous bouncing glitch is back from OoT, except this time
in the water.
Do the above, except aim a little lower in the hill. When you
hit it, you
should jump backwards, and 80% of the time, hit the point of
the ledge and get
hit, but if you hit the exact angle of the hill, you should bounce
off, and
hit the next hill, and continue bouncing back and forth, losing
health each
time. When you lose all your health, you will still be alive,
as long as
you're still bouncing. You will need to reset the game to stop
bouncing, but
sometimes, you will start with absolutel no health, but if you
hit an enemy,
you die automatically. Weird!
Oni Link in Clock Town:
You can walk throughout Clock Town as Oni Link. In order to do
this you have
to wait until the 3rd day. On the 3rd day, turn into Deku Link
and enter the
loving couple game. They will talk to each other and say that
they will let
you play by using the bubbles. You must have the Oni Link mask
assigned to a
C-Button. Once the game starts and the time counter starts decreasing,
press
the C-Button with the Oni Link mask twice and voila! You will
show up as
Kishin Link. You can't throw arrows or do anything but wait until
the time
expires. Once the game
ends you can leave the room and walk freely inside Clock Town
as Oni Link!!
Caution, if you don't wait until the counter starts decreasing
or do not press
the C-Button twice quickly, the game may freeze with a white
screen. If you
talk to most people as Kishin Link the game will freeze. You
can, however,
talk to guards (who won't let you get out of Clock Town). If
you try to go to
the observatory, you will find that you can't. If you enter the
inn, you won't
be able to leave it, but you can see a cool glitch: enter the
kitchen (the one
where you talked to Anjyu to get the letter for Kerfay). Climb
up the box in
the left-side corner and you will realize that you can reach
the second floor
from there!!
Ride Epona in Clock Town:
Maybe you have realized that you can't enter with Epona inside
clock Town.
However, it is possible. Go to the east gate riding Epona when
the day is
drawing to a close (just before 6 am). Keep running as if you
are going to
enter the town. As soon as the next day starts, you will magically
appear
inside Clock Town riding Epona!!!
Dancing Skeleton Soldiers:
When you are fighting the two soldiers of King Yigorse of Ekhana,
you can make
them dance with the "Burru Mask" on and playing the
march. Pretty funny!!!
Break Into the Burglar's Lair:
Go to the burglar's (Sakon) cave in Ekhana Valley, where Kerfay
got the sun
mask. You can enter the lair by yourself, without waiting for
the burglar to
open the rock entrance. This is a bit difficult to perform, but
it is
possible. Go to the right side of the big rock that blocks the
entrance. You
will see the edge of the rock, just beside the sign. Face that
edge and
perform a rolling attack against it. You must be as close as
possible to the
edge (walk towards it until you can't advance more). You may
have to roll
several times until you get the proper angle/position to enter
the cave. Some
times you enter the cave but the angle is wrong and you fall
off into a void
space. If you manage to enter the cave in any of the first two
days you won't
find anybody there.
Dark Black Pit #1:
Go to the Skulltula House of the Great Bay. In the basement,
as soon as you
enter from the stairs, in the left-hand corner there is a pile
of boxes. Climb
it as Zora Link. Then face the opposite wall (you must see the
hanging masks
on your left side), jump forward and keep advancing. You will
enter a black
void world, but you can't advance further without resetting.
Fall Into Dark Black Pit #2:
Give the Deku Merchant in Clock Town the Moon's Teardrop so that
he flies
away. As Deku Link, launch yourself towards the closest gate
(to the east).
Cross the gate while flying and you will fall into the void,
then you will
appear in the east side of the town.
Easy Money:
1. Kill the Dodongos outside of Death Mountain. They give 50
rupees each when
they die.
2. With the Bunny Hood, jump across the ledge up the stairs next
to the
Mayor's Office. From the ledge jump on top of the door, and from
there jump to
the roof. There is 100 rupees in a chest up there.
3. With the Inn Key, open the second door on the second floor
of the Inn.
There are another 100 rupees in there.
4. Go to the first door on the second floor of the Inn on the
third night.
There are another 100 rupees in a chest there.
5. Finish trading with the Deku Merchants and the last one will
give you 200
rupees.
6. Kill the big bird guarding the entrance to the Milk Road.
He will leave 100
rupees behind.
Helpful Hints:
There is always a fairy in a pot next to the Owl Statues in front
of the
entrance to each dungeon. Use those for the bosses of the dungeons.
If you find a tough enemy, try
using his weaknesses to your advantage. Ice
enemies will fall to Fire Arrows and vice versa.
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