When you begin the game, you find yourself
in Link's home. There's nothing you can do now in your house,
so leave it. Outside, you'll find Saria, a key character in the
game. She'll talk to you for a bit. after the conversation is
over, follow Navi's directions that she told you and go to the
Deku Tree. When you approach the log entrance to go to the Deku
Tree, Mido, the boss of the Kokiri, will tell you that he won't
let you pass until you have a sword and a shield. The shield
is not found, it is bought in the local store for 40 rupees.
You can find rupees by walking in the grass, in treasure chests
in the houses, in pots, just look, and you'll find 40 rupees
no time flat. To find the sword, go to the southeast corner of
the on-screen map. Enter the hole. Inside, you'll find a boulder
that is rolling around in a square maze. Avoid the boulder, and
look for a treasure chest. Inside, you'll find the Kokiri Sword.
Now go back to Mido, and he will let you pass.
Shop Prices:
Recovery Heart: 10 Rupees
10 Arrows: 20 Rupees
30 Arrows: 60 Rupees
30 Deku Seeds: 30 Rupees
5 Deku Nuts: 15 Rupees
1 Deku Stick: 10 Rupees
Deku Shield: 40 Rupees
10 Deku Nuts: 30 Rupees
After going past Mido, you'll encounter your first enemy, the
Deku Baba. It isn't much of a threat, either avoid it or Z Target
it and hit it repeatedly with the sword until it falls, but it
will regenerate (this strain...) It will give up a Deku Stick,
which can be used as a weak sword or to burn things. Walk up
to the Deku Tree, and explain that its cursed and needs your
help. It will open its mouth, making an entrance to the first
dungeon. Inside, go up the stairs to your left. When you reach
the second story (you will know by checking to see if the Link
moved on the Dunegon Status Screen) move around the circular
room until you come apon a chest. Open this chest and you will
find the dungeon map. Now, enter the door that is in the southwest
corner. Inside, you'll have to defeat a Deku Scrub. Z Target
it, and hold R to deflect the nuts it shoots at you back to him.
After being hit, it will run out of its plant home. Follow it,
and get close so it will talk to you. The bars on the door will
raise, and enter that door. Inside, there will be a floating
platform, and a treasure chest. Jump on the floating platform
to get to the chest. Inside is the Fairy Slingshot, one of Child
Link's most useful items. Now you've probably noticied that the
platform fell down...use the slingshot to knock down an anchient
ladder above it. Now, go back to the circular chamber. Go up
to the third floor. After that, go to the west side and open
the door. The door will slam behind you. Jump on the switch to
raise the platforms, and make it to the compass. To open the
door, light a deku stick and set fire to the unlit torch. Now,
go out to third floor's circular room, and go to one of the three
extended platforms. A Big Skulltula will spin down. When it turns
it back to you, swing your sword to hurt it. Repeat this two
times to defeat it. Now, jump off the platforms to break the
web in the first floor (not mentioned.) You'll land in water
below. Go to the east side of the room you landed in and light
a torch. Walk along the shallow water and burn the web that blocks
the exit to the room that you can reach. Inside your newly accessed
room, there will be a Deku Scrub. Defeat it, and it will tell
you that in order to get to the room where Gohma is, you will
have to defeat its brothers in order of 2-3-1. Now, shoot the
silver eye above the door with bars, and they will raise. Enter,
and dive down to hit the switch down under the water. The water
will lower, and you can safely pass to the other side of the
room. After that, you'll enter a octogonal in shape. Light the
two unlit torches to enter into the next room. Inside, you'll
find some Gohma Larvae. Just attack with your sword twice to
kill them. Exit the room, and you'll find yourself back in the
room you fell into, except on the higher level. Push the moon
block in the water below for easy access to both levels. Usuiong
the torch on the bottom level, light a deku stick, climb up the
block, and burn the web on the second level. Fall down in the
hole. You'll find three Deku Scrubs. Defeat them in the order
two, three, one (Middle, Right, Left ^_^) One of the scrubs will
open the door for you, and you will face Gohma.
Gohma:
Z Target Gohma Immediately. In order to
be able to attack it, hit it with the fairy slingshot when its
single eye turns red. This will stun Gohma. Go near it and hack
away with your sword until Gohma recovers. After this, it will
most likely go up on the celing. Make sure you have Z Target
on, and shoot it when its eye turns red. This will prevent it
from laying eggs, which will hatch into Gohma Larvae. If you
hit it on the ceiling, it will fall to the floor, where you can
hit it again with the sword while its stunned. Repeat this process
until Gohma dies. Collect the heart piece, and enter the blue
light. You'll receive the Kokiri's Emerald. For further info on how to beat this enemy
click here >>
Hyrule Plain:
Get out of Kokiri Forest. After taking a few steps out into you'll
meet up with Kapora Gaebora. You'll talk for a bit, and he'll
fly away. Walk straigt forward for a bit on Hyrule Plain until
you see Hyrule Castle in the distance. Go towards it. If the
gate is raised, wait until daytime, and the gate will lower.
Market:
In the market, you'll meet shady characters, dogs, chickens,
and who knows what else! Run over to the opposite side of the
fountain, and talk to the girl that's looking right back at you
on the screen. Her name is Malon. After explaining her situation,
go to the exit that has a castle in the distance.
Market
Minigames:
In the shooting gallery, pay the man 20 rupees and you'll play
a shooting game. Shoot all the rupees to gain a bullet bag which
will upgrade your current carrying capacity by 10 seeds. Here
is the order on which the rupees will appear.
Green Rupe, center
Blue Rupee, left
Blue Rupee, right
Green Rupee (Jumps up and falls down), center
2 Blue Rupees, appear stationary on left and right side
2 Red Rupees, moving across line right to left, spacing small
2 Red Rupees, moving across line left to right, spacing large,
moving faster
You will get a free retry if you can make 8 or 9 shots, and you
can get as many retry's as you want, despite what the manager
says.
Bombchu
Bowling (accessible only after you have
gotten a bomb bag):
In the bombchu bowling alley, you'll pay 30 rupees you must set
a bombchu off into three holes. You are given 10 bombchus, and
when you lose all 10, the game is over. The first prize will
be a piece of heart. After obtaining the piece of heart, random
prizes will be given out, including bombs, bombchus, purple rupees,
and a bomb bag that will let you hold 10 more bombs.
1st goal: Just line yourself up with the target in the middle,
and when the spike is in the middle, let a bombchu go. It should
go in the hole if you are perfectly facing the target.
2nd goal: The hole's placement is random, but is usually in the
right corner. This is the trickiest one. Also, you'll notice
that a chicken will be an obstacle now (don't tell the Hyrulean
Humane Department!!!) You can either avoid it, as it tends to
gravitate towards the middle, or stun in with a bombchu, and
navigate bombchu around it. Try putting bombchu at a SLIGHT angle
at the middle. It should go through the middle on your 2nd or
third try.
3rd goal: Line yourself up with the target, make sure that the
spike, chicken, and the huge chickent aren't in the way, and
pray that it doesn't hit them.
Treasure
Chest Game:
Pay 10 rupees, and just open chests randomly.
The prize is a piece of heart the first time.
Fish-200 Rupees
Bottle Bug-50 Rupees
Poe-30 Rupees
5 Deku Nuts-15 Rupees
Blue Fire-300 Rupees
Fairy's Spirit-50 Rupees
Green Potion-30
Red Potion-30
Hyrule Castle:
Walk on the path and and talk to the guard you'll meet at the
gate. Now, go back the way you came, but look to your left and
talk to Malon. She'll give you a weird egg. In a day it will
hatch into a chicken. Now, climb up the grass vines and go over
the gate by jumping down. You have to dodge the guards now. Don't
cross their line of sight!! If they see you, you'll have to start
over! Dodge their sight until you come to Hyrule Castle, and
dive in the moat so the guards won't see you. You'll find Talon,
the manager of Lon Lon Ranch. Use your chicken to wake him. Push
the two crates left and up until they can go no further. They
should be stacked. Climb up on the crate, and jump to the slightly
open water gate. Crawl inside. You will now have to dodge a series
of guards. They will move in the direction there head is turned.
After dodging them all, you will meet Princess Zelda. She will
talk to you and later you'll meet Impa., who will teach you Zelda's
Lullaby. Follow Impa out of the castle.
Lon Lon Ranch:
Walk to the middle of Hyrule, and you will come apon Lon Lon
Ranch, the only Ranch in Hyrule. Go in the corral, and talk to
Malon. She will teach you Epona's Song, which can be used to
call Epona when you are older. Now, talk to Talon who is in the
Red-Roofed house. He'll let you play the Super-Cucco game, where
you have to pick out the three super-cuccos out of a whole bunch
of other chickens. If you win, he'll give you a bottle full of
Lon Lon Milk. Now, go to Kokriki Forest, and in there, the Lost
Woods.
Lost Woods:
Inside, you'll notice that the music will become louder and softer.
Where it is soft, that's the game's hint to not go there. It
will probably lead you back where you started. Instead, follow
your ears and navigate the forest. As a guide, go right, left,
right, left, forward, left, right. You'll end up in the Sacred
Forest Meadow. This is pretty easy, just navigate the forest
and fight off the Mad Scrubs wiht your shield. You'll find Saria,
and she'll give you another tune, Saria's Song. Then, leave the
forest and head to Kakariko Village
Kakariko Village:
You've got a few things to do here. First, go to the graveyard,
and pull the gravestone the has three plants at the head of it.
Drop down and get the Hylian Shield. Then, go back into town,
and give the 7 cuccos to the chicken lady. See Z-Crets for info
on finding them. You'll get the second bottle. Now, show the
letter that Princess Zelda gave to you to the guard at the northernmost
exit (the exit that is blocked.) He'll open it up for you, and
tell you that he'll give you a discount on the Hylian shield
(but you allready have this if you've followed this guide.) and
tell you that he wants the Keaton Mask. If you care to, you can
go to the Happy Mask Shop in Hyrule, which is now open, and borrow
the mask and sell it to him for 15 rupees (5 rupee profit...JOY!)
Walk through the gate to head for Death Mountain.
Death Mountain:
This is simple. Just keep walking and follow the path until you
find Goron City. Don't worry about the Tektikes, they can be
easily avoided. If you feel that they are itching to die, Z target
them and slice them while they jump at you.
Goron City:
Go down to the bottom level. On the soft rug, play Zelda's Lullabye
(C Left, C Up, C Right, C Left, C Up, C Right) and the door will
open up. Inside is Darunia, the king of the Gorons. He won't
talk to you unless you play Saria's song (C Down, C Right, C
Left, C Down, C Right, C Left.) After playing Saria's song for
him, he will give you the Goron's Bracelet. This handy dandy
item will let you pluck up bomb flowers and grass. Light up all
the torches with Deku Sticks on the bottom and middle floor to
make an urn appear. Throw a bomb in for a random prize! Who knows,
maybe it will be a heart piece...^_^
Dodongo's
Cavern:
Caution: Deku Shields will burn in this level, so please use
a Hylian Shield.
When you enter Dodongo's Cavern, there will be a wall in the
opening, but don't despair! Strike the wall with your sword to
notice its differernt pitch. Now, pluck a bomb flower and place
it near the wall, and it will crumble. Now, you will be in in
the room with a Dodongo's head in the wall. Go onto the central
platform with a Beamos in the center, and take the right moving
platform. Jump onto the protruding ledge, and bomb the wall at
the far end of the ledge. Inside will be a long twisting corridor.
Go inside and Dodongo Larvae (slimy crawly thingys...) will bore
through the floor. After hitting them, they will flash red and
explode! At the very end of the corridor, push the Armos Statue
onto the switch, and enter the door.
You'll come in a room with several hexagonal platforms. In here,
you will fight two Lazalfos. Just strike at them until they die.
After you've exterminated them, the bars over the doors will
raise, and you can go on to the next room. In here, you'll find
some Dodongos. Kill them by strinking their tales. Watch out,
as they will blow up after they die! To get out of the room,
light a Deku Stick and set fire to all the torches.
Exit the blue room. You'll find yourself in the room with the
big Dodongo head. Press on the switch, and the door on the opposite
side of the room will be accessible. Make your way over to the
door, but don't enter it. Instead, take a left and bomb the odd
looking wall with a bomb flower. Inside will be the Dungeon Map.
Now, you can enter that room.
You'll find yourself in a large room with a stone staircase thats
too high to reach. First, bomb the bombable wall and get the
compass. Now, put a bomb right in the middle area where there
is no flower. The staircase will lower down enough for you to
climb up. Walk around and exit the room (you are now in floor
2.)
Inside you'll find a room with 4 Armos statues. Push the statue
away from the ladder that leads to the door switch. If you accidently
touch one other than the Armos statue near the switch, it will
come after you. You can kill it with a bomb, or use a deku nut
to temporarily immobolize it, and hack at it with the sword.
Like Dodongos, it will explode shortly after. Press the switch
at the top of the raised platfor to raise the bars, and enter
the room.
And, your back in the big Dodongo head room! Cross the bridge
and watch out for the Fire Keese. On the opposite side, enter
the door. You'll know find yourself in a room full of moving
spikes! Navigate through the maze until you find a moon block.
Pull it out so you can reach the ladder. Pluck a bomb flower
and blow up the bombable wall. You'll now find yourself in a
room that has a platform covered with flames! In order to extunguish
the flames, you must shoot the Gold Eye above the exit with the
Fairy Slingshot. The flames will go out temporarily, so don't
waste any time going towards the exit!
You'll find yourself in a long hallway. In here are Dodongo Larvae,
so just avoid them alltogether or slice them. Exit it and you'll
be in a large room. Like before, you have to defeat two Lizalfos.
Use the same strategy as before, and you'll defeat them with
ease. After you beat them, you will be allowed to enter the next
room. Now, there will be TWO platforms in flames. Shoot the Gold
Eye at the opposite to put out the first platform. Jump on it,
and turn left. Hit the Gold Eye over there to put the second
eye out. As before, the flames are timed.
Now, you'll be in the spike room. Jump across, and open the treasure
chest to your right. It will be a bomb bag, which will allow
you to place bombs whenever you feel like it. The other chest
in the room doesn't have much of interest, but you can get it
if you want. Open the door, and pass through another winding
hallway. It leads to THE BIG DODONGO HEAD ROOM!!!!! Press the
switch to make one of the pillars rise to the second floor. Its
easier now to get to the first and second floor if you press
it. Go on the bridge, and drop a bomb in each of the places where
the bridge has holes in them. This will light each of the Big
Dodongo Head's eyes, which in turn opens his mouth. Jump down
and enter his mouth.
Another puzzle awaits you, novice gamer. Follow the side pathways
until you get to two moon blocks. Push one underneath the other
one, and push the raised block down on the ground. Pull this
and put it underneath the other raised block, and push it forward
to move to the end of the hallway. Push the moon block you find
there down to the level below, and push it in the hole. This
will keep the switch down and grant access to the next room.
Open the chest, and bomb the center of the room. Go down the
hole.
King Dodongo:
As usual, Z Target it immediately. King Dodongo will open its
mouth right before breathing fire. Remember the words of a Goron,
"Dodongo's will eat anything!" So, feed it a bomb!
Throw one into its mouth while its charging up for a fire attack.
This will stun King Dodongo. Come up close while its stunned
and give it a bunch of good whacks with your sword. After it
recovers, it will do a roll attack. In order to not take any
damage, use your Hylian Shield and hold R while King Dodongo
rolls. He'll bumb you, but you will take no damage! Repeat this
process about three times. In his dying breath, King Dodongo
will try to do a roll attack, but will end up rolling into the
lava. Collect the heart piece, and enter the blue light. You'll
receive the Goron's Ruby, and hopefully not a Goron Hug *shudder.*
For further info on how to beat this enemy
click here >>
You want an upgrade? Go to Death Mountain
(if you have been following the guide, you should allready be
there) and find the natural staircase that has a boulder on each
ledge. Using your bombs, blow up each one with a bomb a piece.
Now, climb up to the three stairs. You'll find yourself in a
large natural channel. Make sure you have your Hylian Shield
equipped. Rocks shot out from the volcano will come down and
rain on you with pinpoint accruacy. Use your Hylian Shield to
protect yourself from the rocks. Since the boulders appear in
waves, when a wave of rocks stop hitting you, run for about four
seconds, and keep defending. Slowly but surely you will make
it to the other end. Once there, you'll have to climb a cliff
infested with Skulltulas. You can either: A. Use your slingshot
and kill them all quick and easy or B. Be a wuss and not hurt
nature. So just do A, its cooler. At the top, you'll find Kaepora
Gaebora, who will tell you to go to the fairy spring. In order
to get to the spring, go and bomb the funny looking wall to the
left of the entrance to Death Mountain Crater. Inside, you'll
find a spring with the tricorce symbol on an altar. Play Zelda's
Lullabye (C Left, C Up, C Right two times, you should know this
by now) on the symbol. The fairy will appear and give you a magic
meter and a spin attack. You can do this attack now in four ways.
1. While usuing the sword, when Link brings his sword back, Immediately
depress B. You'll just whirl your blade (doesn't take up magic.).
2. Hold B until there is blue energy around the sword, and release.
3. Rotate the joystick around FAST and Link will do a spin attack
equivellant to the blue energy attack (doesn't take up magic.)
4. Hold B until Red energy will form around your sword. This
will create a large spin attack.
Having said that, Kaepora Gaebora will fly you back to Kakariko
Village.
Zora's River:
Get out of Kakariko village and go left. Keep walking and you'll
eventually find Zora's River. This river can be confusing as
it is easy to get disoriented. But don't despair. First, bomb
the four boulders that block the entrance. Now, go and run until
you get to the metal gate. There will be a guy there, that will
sell you magic beans. You don't need them, but if you want, you
can buy them. In order to get to the other side of the gate,
you must jump to the other side of the river. Jump at the part
with the texture with some dirt in it. You'll make it to the
other side. Now, jump to the other side of the gate. All you
have to do now is just keep following the path until you find
a triforce sign at a waterfall. If you want, you can play some
songs to a couple of frogs, but its not required. Play Zelda's
Lullabye on the triforce and a secret path will open up behind
the waterfall. Jump across the chasm and enter.
Zora's Domain:
Follow the land path that goes upstairs. Talk to the big fish
that is sitting up on the platform. After explaining his folly,
go left to the path that goes to the waterfall (seen in Zora's
Domain when you walk in, not the waterfall in Zora's River) and
talk to the Zora up there. He'll throw a few rupees in the water,
and its your job to dive down and collect them all. This game
is simple, it needs no explanation. When you win the game, go
back up to the Zora who threw the rupees and he'll give you the
Silver Scale, which lets you dive down 5 levels. Jump down the
waterfall and enter the stone arch thats submerged in the water
and warp to Lake Hylia.
Lake Hylia:
Your purpose in this area is to get a bottle. Swim a little bit
and you're bound to see it. Just dive down and get it. Of course
you'll want more than just a bottle. Swim to the hut on the west
sid eof the lake. Inside, you'll be able to FISH!
How to
fish like a pro:
Find a fish using Z targeting. Now, cast the line. If you cast
too far, just reel up until you can see the fish. Now, give the
line a BIG jerk once. Keep doing this until you get the fish's
attention. Now, you'll want to give the line a small jerk away
from the fish. Now, keep the line still for several seconds.
If it doesn't bite, keep jerking the line slightly from the fish,
and wait. Patience is the key here. If it does bite, Press up
and a A IMMEDIATELY, or you will lose the catch. When you feel
the rumbles getting intense, change the direction of the line.
You will catch the fish eventually.
Zora's Domain:
Go back to Zora's Domain. Show the note in the bottle to King
Zora. He will move aside and grant you passage behind his throne.
First, though, catch a fish in the shallow water on the first
floor. Now, go through the passage Zora granted to you.
Lord Jabu
Jabu:
Go and give Lord Jabu Jabu a fish. He'll open his mouth and suck
you in! You'll end up in his mouth. Use your fairy slingshot
and shoot his uvula. Its hanging from the ceiling. Now, open
the "door" that was previously unaccessible. You will
find yourself in a round-like room. Just follow the path, as
you can't reach the hole on the left side just yet. Open the
door at the end of the path and you'll find Princess Ruto. She'll
walk off and fall into a hole. Go after her. When you meet her
again, talk to her twice. Now, your job is to carry Princess
Ruto. Enter the door on the platform you are on. You're now in
a hallway with a bunch of Shaboms. Avoid them and and make your
way to to a large room with a gap with a switch in it. Throw
Princess Ruto to the other side. Now, push the switch and to
raise the water. Climb out of the gap, pick up Princess Ruto,
and exit. Just keep walking until you find yourself in that circular
room that you came to earlier. Take the floating platform up
to the 1st floor. Go now back to the hole room (this will be
to your right if you are on the floating platform.) Make your
way to the other side of the hole room and open the door. Watch
out for Bari and Biri, as attacking them may shock you! You'll
now be in a hallway that divides into many other hallways. Go
down the right hallway, avoiding the Centipedese and find the
door with a switch above it. Put Ruto on top of it. The door
will open up.
You'll be in a room with a whole bunch of Stingers in it. When
they fly at you, Z target them and use your fairy slingshot.
Kill them all, and a treasure chest will appear. Inside will
be the boomerang. Now, exit the room and be scolded by Princess
Ruto, but just pick her up. Go down the hallway and move to forward
to another room with another switch. As usual, plop Princess
Ruto on it. Enter inside, and you'll find a Tentacle. Use your
boomerang against in when you lure it out. Doing this will get
rid of a tentacle, and you will get the map. Repeat this for
the next two rooms. Now, you should have gotten the comapss.
Go to the hole room, and fall down the hole where there was once
a tentacle. You'll fall down on the higher level of the room
where you first had to carry Princess Ruto. Go into the door
on that level. You'll see the Zora's Sapphire. Throw Ruto up
there, and the platform will rise up, and you'll face Big Octo.
Throw the boomerang at him to stun him, and hit the green spot
on his behind. Do this several times to defeat him.
The platform will come back down, minus Princess Ruto. Don't
worry, she's ok. Get on it and let it bring you up. Walk out
of the room. You'll find a room with two electrical springy things.
Use your boomerang to stun them, and use them as platforms. Cross
them, and exit the room. Go on a platform, which will lower down
to the round room. Get a block, and put it on the switch to hold
it down. This will get rid of the membrane. This is your last
room before the boss! Climb up to the higest part of the room,
and use your boomerang to hit the switch that will open the boss
door. Enter with pride, as you've almost beaten the level!
Barinade:
Z Target it, as always (this is the last time you will be reminded
this.) First, throw the boomerang on the lightning tentacles
on Barinade. Just hit them all to defeat part 1. Part two is
when Barinade begins to spin around the room. Hit the boomerang
at him to stun it and hit it with your sword. Repeat this until
this pushover is nothing more that seafood. Take the heart container,
and enter the blue light to get the Zora's Sapphire. For further info on how to beat this enemy
click here >>
Farore's Wind:
After beatintg Lord Jabu-Jabu's "dungeon" inspect the
island on the east side of the map. Bomb the rocks there, and
you will clear them out. Inside is a great fairy's fountain.
Play Zelda's Lullabye on the Triforce mark and the great fairy
will give you Farore's Wind. This can warp you to a location
that you choose in a dungeon. I've never used this spell on my
gamepak, but its there if you want to use it.
Graveyard:
Instead of going back to Hyrule Castle like the annoying Navi
says, go back to the graveyard in Kakariko Village. You must
wait until it is night, or the boy in the graveyard will yell
at you if you try to move any gravestones. Find the biggest gravestone
at the end of the the graveyard. If you want to, read the inscriptions
and fight the poe that comes out to learn a bit of the game's
story. Play Zelda's Lullabye on the Triforce Mark and the big
grave will explode, and will leave a hole. Enter the hole, and
you'll come into a "mini-dungeon." The room you will
enter will have alot of skeletons in it. In order to get to the
next room, eliminate all the Keese in the room. The next room
will have about 4 ReDead in it. Killing them is not necessary,
but you can do it for fun if you wish. In the final room, read
the inscriptions and you'll get the Sun's song (C Right, C Down,
C Up, C Right, C Down, C Up) This will advance the game to night
or day at command.
Hyrule Castle:
Go to the castle (you've probably been told to do this by Navi.)
You'll see a cut scene with Gannondorf chasing Impa and Zelda
on horseback. After that's over, dive down into the moat on the
right side and get the Ocarina of Time. Now, enter Hyrule Castle
and go to the Temple of Time. Play the song Zelda taught you
in the cut scene when you got the Ocarina of Time at the solid
door in the Temple of Time (play C Right, A, C Down, C Right,
A, C Down, C Right.) The door will dissapear and you'll see the
Master Sword stuck in a stone. Pull it out, and enjoy loads of
cut scenes!
7 years
have passed....
You'll awaken as a older version of yourself. The Deku Stick,
Boomerang, and the Fairy Slingshot will not be avaliable to use.
Go out of the the Temple of Time and you'll find a decimated
Hyrule. What was once a lively city square is now a ruined town
with a population of ReDeads. Exit the ruins to go to the Hyrule
Plain.
Ingo Ranch:
In 7 years, the Lon Lon Ranch owned by Talon has had new managment.
Gannondorf granted control over the ranch to Ingo, and Ingo threw
Talon out of the ranch. Talk to Malon in the stables to learn
more details. Ingo will be standing at the front of the corral.
He'll let you ride a horse for 10 rupees. Don't use the horse
that is close to you, instead call Epona using her song. Get
on her, and talk to Ingo while on Epona. He'll challenge you
to a race. Beat him twice, and you'll get to keep Epona.
Strategies
for beating Ingo:
The first time you you race him, it will be pretty easy. Just
pull ahead of him using a few carrots and you're on easy street
for the rest of the race. The second race will prove harder.
Pull ahead of him using all but 1 carrot. Make sure to thwart
all of his efforts to pass you. If you win, you'll get Epona
at command.
Kakariko Village:
Kakariko is still in the same place as it once was, and that
is the place you must go next. There are a number of things you
can do here, but none are needed at this time. You should head
over to the graveyard immediately.
Graveyard:
You may have heard of a treasure Dampé, the gravekeeper
had. This treasure is the hookshot. Unfortunatly, he died shortly
after Gannondorf gained control over Hyrule. His spirit lives
on, however. On the left side of the graveyard, pull back the
gravestone that has flowers at the base. Drop down and you'll
find Dampé. He'll challenge you to a footrace. Just follow
Dampé and dodge his flaming obstacles he throws. If you
can make it in under a minute and five seconds, he will give
you the hookshot. At the opposite side of the room where you
get the hookshot, play the Song of TIme to make a blue block
appear. Climb it, and you'll end up in the windmill. Talk to
the musiscin, and he'll teach you the Song of Storms.
Kokiri Forest:
Make your way back to Kokiri Forest. You'll find it overrun with
monsters. You can't do anything about this now. Talk to the Kokiri
children to get some more of the story. Now, make your way to
the Lost Woods. Make your way through the forest the same way
you did when you were younger to the Sacred Forest Meadow. The
forest will be full of Moblins. Attack them with the hookshot
when their back is turned to you. There is one final challenge,
however, when a Moblin with a big club tries to pound you down
to the ground. Dodge the shockwaves of his club, and make your
way behind him. He'll just stand there, where you can easily
kill him with the Master Sword. You won't find Saria, but you
will find the Forest Temple.
Forest Temple:
Use the hookshot on the dead tree limb to get to the entrance.
In the first room, you are immediately confronted with two Wolfos.
Defeat them by attacking when their guard is down. After you
beat them both, climb the east wall and get a key (you will need
these from now on in dungeons) and exit the room. You'll come
into a small hallway with a Big Skulltula. Just kill it, and
go on into the next room. You will find yourself in this dungeon's
"main" room. When you walk in, you'll see 4 poe's take
the flames away on the four torches. Don't worry about it for
awhile, its a later objective. Move up to the northern-most exit
and go through. Defeat the blue bubble there by putting out its
flame with your shield, and hitting the skull when its flame
is put out. Exit the hallway and you'll find yourself in a circular
room. Some Stalfos will drop from the ceiling. Attack them when
their guard is down quick! If they jump attack, jump out of there
way immediately, or you will take major damage. Once you kill
them all, take the key from the chest.
Go back to the main room. Now, go to the hallway on your right.
Play the song of time to remove the Time Block, which will reveal
a door. Enter this door to go into a courtyard. Get up to the
right side of of the courtyard and climb the vines to the 2nd
floor, while dodging Skulltulas. At the top, enter the door up
there. Kill the Blue Bubble and the Dungeon Map will appear.
Now, go to the other side of the room. You'll be in another courtyard.
Use the hookshot to pull yourself up to the little balcony to
your left. Push the switch to make the water in the well drain
out. Go down inside and get the key in the hallway.
Go back to the main hallway. Take the west exit. Go through the
hallway. You'll be in a room with different levels. Climb up
the ladder and pull the moon block in the direction of the arrows.
Do this for both blocks and climb up to the highest platform
and open the door. You'll be in a twisted corridor. There's nothing
you can do to it now, just walk through it. Jump across the platforms
quickly in the square room. Open the door on the other side.
Pass through the staircase in this room and open the door at
the end of of the staircase. You'll be in an octogonal room with
a hole in the middle. Defeat the Stalfos in the room, and the
platform will rise up to your level and fill the hole. Open the
treasure chest to receive the Fairy Bow. Now, go back into the
room you came in.
Find the picture of a poe ghost in one of the three pictures
in the staircase room. Shoot the picture with the poe in it to
make that picture go away. Do this three times and the poe will
come out to fight you. Just use the bow and arrow and keep your
distance and you'll be able to defeat him quite easily. A treasure
chest will drop down. Take the key inside, and go back up to
the octogonal room. Go into the opposite door. Using the same
strategy as before, shoot the three pictures until the Poe comes
out. Hit the Poe with the Fairy Bow until he "gives up the
ghost." A chest will drop down, and inside will be the Dungeon
Compass. Now, go into another topsy-turvy room at the end. Go
into the the opening in the room and unlock the door. Get onto
the rotating platform. In the middle is a torch, and on the east
wall is a switch encased in ice. Fire the arrow in the torch
to the switch to activate it. Now, go back into the hallway,
which should be twisted. Drop down and you will be in a checkered
room. Run over to the switch, and wait there until the ceiling
drops. Then, run over to the exit. You'll see a big picture of
a poe. Hit it with the Fairy Bow, and a few picture blocks will
fall down to the ground. Push them into a picture matching the
picture on the wall. The third poe will come out. Use the Fairy
Bow to keep your distance from the Poe, and hit it multiple times
until it passes away for good.
Get out of the Poe room, and make your way back to the main room.
There will be the fourth poe. He'll split up into four different
poes. Although this may seem like a game of chance, it is actually
very easy. When he spilits up, notice that one of the poes will
turn around once. That is the real Poe, shoot it now! Do this
a couple of itmes, and all four flames will be lit, and the elevator
will be operational. For further info on how to beat these
enemies click here >>
But first, go to the west twisted room.
When you see the door to it, however, shoot the eye with the
Fairy Bow. Now enter, and claim the Boss Key. Now, go down the
elevatort to get to a rotatable room. Rotate the room to get
to swithces which will raise bars, keep doing this until you
can remove all the gates. Get to the long room, and there will
be a door with the boss key.
Phantom Ganon:
He'll appear at first through the pictures stuck on the walls.
When he emerges from the pictures, hit him with the Fairy Bow
quickly before he has a chance to do his powerful shock attack.
Repeat this three times until Phantom Ganon will lose his horse.
Now, you'll play Zelda's own version of "Pong." When
Phantom Ganon sends a magical energy ball, slice your sword to
shoot it back to him. Unfortunately, Ganon can also hit it back
at you. Keep doing this until Ganon or you faulter and get hit
(this can be anywhere from three to seven times you will have
to hit it back to him until he faulters.) He'll fall to the floor,
where you can hit him with your sword many times. He'll soon
recover though, so you'll have retreat and play Zelda pong again.
Eventually, you will defeat Phantom Ganon and you'll receive
the Forest Medallion from Saria. For further info on how to beat this enemy
click here >>
Temple of
Time:
After getting the Forest Medallion, make your way up to the Temple
of Time in Hyrule Castle. Inside will be Sheik, who will teach
you the Prelude of Light (C Up, C Right, C Up, C Right, C Left,
C Up) which will warp you to the Temple of Time at your command.
Don't worry about all the other missing songs, you will get them
all in time.
Kakariko Village:
Make a short trek from the Temple of Time to Kakariko Village.
Get the Pocket Cucco from the woman that's near Impa's house
right next to the fenced area. She will give you the Pocket Cucco,
which will start the trading sequence which will eventually lead
you up to getting the Biggoron's sword from Medigoron. Go into
the carpenters house and bring out the Pocket Cucco next to Talon.
You'll wake him up, and he'll return to the ranch. This will
open up a minigame at the ranch. Go there if you want to win
a cow. Otherwise, exit Kakariko Village and get up on Death Mountain
Trail.
Death Mountain
Trail:
Its basically the same Death Mountain Trail. There are a few
rocks on the trail now, but that's just about it. Go to Goron
City, which is in the same spot as it used to be. If you just
can't remember where it is, find the flag, and take the trail
that's going down.
Goron City:
You'll find Goron City, save for one Goron rolling down the middle
level. He'll change direction if you get too close to him. Stop
his rolling by throwing a bomb at him. Talk to him, and he tell
you what happened to the rest of the Gorons. To make him feel
better, first ask him about the Gorons, then the dragon. He'll
then give you a Goron Tunic, which is heat resistant. Once you're
done, go down to the lowest room, and into Darunia's throne room.
Pull the statue back to reveal a secret passageway. Of course,
you enter it.
Death Mountain
Crater:
The secret passage leads to Death Mountain Crater. Navi will
tell you its too hot and you won't be able to stay in the crater
very long if you're wearing the Kokiri Tunic. Put on the Goron
Tunic that the Goron gave you back in Goron City to prevent from
spontaneously combusting. Go to the bridge that it out. Use the
longshot to make it to the other side. You'll see Sheik, who
will talk to you a bit and teach you the Bolero of Fire, which
will allow you to go to Death Mountain whenever you want. The
song is C Down, A, C Down, A, C Right, C Down, C Right, C Down.
Sheik will run off after she teaches the song to you. Now, head
for the Fire Temple.
Fire Temple:
The first room you will be you can't do anything with right now,
so exit to the door on the left. You'll have a talk with Darunia,
and he'll enter the boss room. You now have to rescue all of
the of the Gorons trapped in the Fire Temple. Go to the left
side of the room where the switch is and push it down. Talk with
the Goron and open the chest to get a key. Go back the way you
came and get to the first room in the dungeon. Exit the right
door. You'll be in a large room with a long bridge. Get to the
left side of the room and open the door there. Inside will be
a switch and a Goron. Release him to get his key. Exit the jail
cell and get back into the bridge room. Go straight to the other
side of the room. Don't worry about lava, because the Goron Tunic
will give you loads of time on the lava before you take damage.
Bomb the colored wall, and rescue the Goron and get his key.
Get back into the bridge room. Open the locked door which will
be on your right (the bridge leads to this door.) You'll be in
a room that wants to be an elevator. Slide down the piece of
wood and climb the mesh. Drop down to the platform that has the
moon block on it. Push it off and onto the hole which fires flames
every few seconds. Then, fall on top the block, as its too tall
for you to get on top of at floor level. Wait about 5 seconds
until the flame shoots up the block all the way up to the second
floor.
In the tiny room you end up in, there's nothing you can do but
open the door, so do that. You'll immediately see a Goron imprisoned,
but you can't do anything about it now. Jump up onto the ledge
on your left and kill the torch slugs which have made it their
home. Get onto the next ledge, and jump over to the crystal ledge.
Push the moon block off of the ledge, and pull it until it can
be pulled no more. Now, get on the ledge over the Goron's cage
and drop a bomb over onto the crystal switch. This will stop
the flames over the climbable wall for a short amount of time.
Run over to it and climb up and get to the next room.
Ever wanted to be in a rat's cage? Go right and where you first
start out, and you'll eventually find a Goron in a cage. Get
his key. Now, go to the other side of this room, avoiding boulders,
until you eventually find a small room with a low ceiling. Open
the door, rescue the Goron, and you'll get a key. Now, exit the
maze by going straight and right to find a locked door. You'll
be on a narrow natural bridge. Shoot the eye above the door to
raise the bars on the door to your right. You'll find a chest
with the dungeon map. Go back into the natural bridge room and
go in the door to your right.
In this room, you will see a room with many metal platforms.
Jump on the first platform and fire will come up. Keep jumping
from platform to platform until you can jump no further and come
to a door. Open it and you'll be in the rat maze, a la upper
level. Jump to the first platform, and bomb the weakened part
in the platform. Drop down and free the Goron you saw on the
2nd floor, and get his key. Go back to the spot you fell and
climb up the wall back to the rat maze. Jump to the platform
with a switch to release the cage of a Goron. Make your way to
him and get the silver key from him. Make your way now back to
the metal platform room, and this time, get to the platform in
the middle, and to your left is a door. Jump up to it, and unlock
it.
You will find yourself in a hallway. Go to the other side and
open the door. You'll be in a room with many posts. There is
a certain path you must take through these posts, or fire will
light up between the posts and you could possibly get burned.
Make your way through and you'll eventually reach a door. This
is not the one that does not has a doorknob and tries to attack
you. It will lead into a hallway with a Goron cage. You can do
nothing about him right now, so exit. You'll be in the right
side of the maze now. Look slightly to your right and you'll
see a door. Make your way to it by finding a pat to it through
the pegs. The room will contain the compass. Go back into the
maze and make your way to a switch. Its to the right of you.
Push on it and the flames on the ledge will subside for about
3 seconds. Immediately find a path to the ledge in the fire peg
maze and jump on quick! The door on the ledge is a fake, so blow
it up with a bomb, and pass through to a real door.
It's mini-boss time! An enemy called a Flare Dancer will attack
you. Immediately Z Target it and use the hookshot. This will
take out the core of the Flare Dancer, which is susceptible to
attack. It will run away from you. Hit it with the sword as fast
as you can. When it changes direction, meet up with it, and it
will slow down and change its direction. This is a great time
for sword hits. Once you hit it four times, it will jump back
into the fire and gain its fire back. It will be blue now. Keep
doing this strategy until you can defeat the flare dancer. The
fire will extinguish in the center of the room and you'll be
able to go up to the next floor. For further info on how to beat this enemy
click here >>
The platform will lead you up to a small room with a door. Open
it up, and go into another small room. Hit the crystal to lower
the fire on the climbable chain mesh, and quickly make your way
up there to floor five. You'll be in a circular room with a chest
on fire. Hit the switch to lower the fire, and quickly run your
way up to the chest before the time expires. Inside is the Megaton
Hammer, which lets you break Junk! Now, find a block with a face
on it and hit it hard with the Megaton Hammer. The stone will
fall and you'll have access to a hole. Of course, any brave adventurer
would go down that hole. You'll see a raised part of the floor,
which of course, you'll hit with the Megaton Hammer. It will
make the floor become stairs. Get one of the crates behind you
and put it on the blue switch. This will keep the switch down,
and allow you access to the next room. Since you're Megaton Hammer
Happy, why don't you hit the happy face stone in that room. You'll
fall down to level 3. Open the door that you now can get to because
its on your level by hitting the rusted switch with the Megaton
Hammer. The bars will raise, and you should now enter the door.
In this room, which you should recognize, play the Song of Time
to make a Time Block appear. Use it to get to the other side
of the room, and hit the switch with the Megaton Hammer. You'll
free a grateful Goron and get his key. Exit through the right
door and make your way through the fence maze until you come
to a Happy Face block. Hammer it down to create a bridge on floor
1 to the boss door. Now, however, we suggest that you go back
to the east exit and open the door.
You'll now be back in the first room you started in. Use the
Megaton Hammer on the Totem Pole to destroy it, which will lead
to a doorway. Get through the next couple of rooms, and defeat
the Flare Dancer the same way you did last time. Exit that room
and hit the switch with the Megaton Hammer to release the last
Goron and open the chest to receive the boss key. Now, we suggest
that you report to the boss door immediately (there are some
pots with fairies in them, get them, there in the boss door room!)
Volvagia:
This dragon is very easy to defeat if you know his patterns.
He'll first stick his head out in one of the lava holes, and
if you like playing Whack the Mole, here is your chance! Hit
his head with the Megaton Hammer to stun Volvagia, and hit him
with the sword again to do damage. He'll then fly up and try
to do some damage to you. Make sure that he does not manage to
encircle you, or you will suffer MAJOR damage. He'll then go
into one of the lava holes, and you play the whole whack the
mole game again. Now, he'll go up on the ceiling and shower rocks
down on you. Just keep moving, and you'll take minimal damage.
Eventually, you will win, and as a prize, you will get a Heart
Container and the Earth Medallion from Darunia. For further info on how to beat this enemy
click here >>
Zora's River:
Visually, this peaceful river looks the same, but it harbors
a sinister secret. The river is now devoid of life, except for
a plehora of Octoroks. Otherwise, it is unchanged from your previous
visit 7 years ago. Part the waterfall at the end of it with Zelda's
Lullabye, and enter into Zora's Domain.
Zora's Domain:
The water paradise is not what it used to be. All the water has
frozen over, and the shopkeeper's entrance and King Zora has
been encased in strange red ice. You can't melt it right now.
For now, though, make your way to Zora's Fountain, which is right
after the throne room.
Zora's Fountain:
Lord Jabu-Jabu is gone, and there are spinning ice bergs everywhere.
In order to rescue King Zora, you're going to have to brave it
and make your way to the Ice Cave. Now, go back and jump on the
ice bergs and when the "path" splits, take the left
one. This will lead you to the Ice Cave, a mini-dungeon.
Ice Cave:
This level can be somewhat confusing, but bear with me. Follow
your way through the winding hallway until you come up into a
room with Ice statues and a revoloving spike. Destroy the Ice
statues to go on into the next room. Watch out, though, as you
must destroy them completely, or they will come back! After defeating
them, go through the winding hallway until you come to a room
with a revolving blade. Your object in this room is to get all
5 silver rupees. Get them all, and the door will open up, giving
you entry to the next room. The Ice Cavern wouldn't be the same
without a winding hallway, would it?
This cavern you will find yourself in will have a torch with
blue fire comming out of it. Run up to it and use your bottle
to capture a blue flame. Blue Flame will melt the red ice that's
all over the place. Use it on the red ice in this chamber, which
holds the dungeon map. Now, make your way back to the ice propeller
room, and melt the red ice on the south side. Follow the passage
into a room with many ice sticks. Break the ones on the right
side and use the blue flame on the treasure chest (if you don't
have any, there's a torch with it in the room) and get the Compass.
Make your way back to the propeller room, and melt the red ice
at the north wall. Go down the hallway and get to a block puzzle
room. Push the blocks in the right order to make a step to the
west exit. Push the block left, up, right, down, and left to
accomplish this. Go down the hallway, and burn one of the three
pieces of red ice.
The White Wolfos in this room is supposed to be the "boss."
In fact, he's quite simple. Just attack when his guard is down
to hurt him. Do this about 4 times and he'll give up and die.
Your reward? The Iron Boots and a new song from Sheik. Enjoy! For further info on how to beat this enemy
click here >>
Zora's Domain:
Get two blue flames from the ice cavern, and melt King Zora and
the shopkeeper's red ice with it. King Zora will talk to you
and give you the Zora's Tunic, a blue vest that will allow you
to stay underwater for an indefinate ammount of time. Make sure
to buy a bottled fairy from the shopkeeper if you don't own one
allready. You'll definantely need it.
Water Temple:
The Water Temple is located under the island in Lake Hylia that
has a dead tree on it. Use your Iron Boots to float down to the
bottom of the lake, and use the hookshot on the large gem above
the entrance. Hitting it with the hookshot will allow access
to the temple. The gem will float up to the top of the water
and will act like a beacon to always tell you where the temple
is located.
Some people say that its the hardest, other say its easy, but
all agree on one thing: this level is HUGE! Find the large pool
of water and drop down (this room will be referred to as the
dungeon's "main" room) to the bottom by wearing the
Zora's Tunic and the Iron Boots. Find the tunnel with two metal
torches underwater and enter it. You'll meet Ruto, the princess
you saved inside Jabu-Jabu's belly seven years ago. She'll leave,
and when she does, unequip your Iron Boots. Float up to the top
and you'll find a triforce symbol etched into the wall. Play
Zelda's Lullabye to lower the water to the bottom level. Go back
down to the room where you met Ruto and light the two torches
by shooting an arrow through the lit torch (huh?) or by using
Din's Fire. The metal bars will raise over the doorway, and open
the chest inside to get a silver key.
Make your way back to the main room. Go to the opposite side
of the room, and push the moon block into a hole at the tunnel's
entrance. Enter it and stop when you find a room with a crystal
switch. Hit the switch with any weapon and jump on top of the
water spout. This will serve as a stepping stone for you to cross
the chasm. The next room contains a whirlpool. Trying to swim
in it will prove futile, so use your Iron Boots to sink down
to the bottom. Using the hookshot, hit the crystal switch in
the statue's mouth and while the underwater gate is open, find
the hookshot target inside the passage to pull yourself up to
the passage. You'll find two clam-like enemies. You can only
use your hookshot underwater to protect yourself, so avoiding
them will prove better off for yourself and your hearts. Take
off your Iron Boots at the dead end and get the Silver Key at
the top.
Go back into the dungeon's main room. Take a right and look at
the long pillar in the center. Open the door, and go inside it.
In order to gain height in here, you must shoot the hookshot
targets with your hookshot. Find the Triforce Symbol, and play
Zelda's Lullabye near it. The water will flood the dungeon half-way.
Equip the Iron Boots and sink down to the first floor part of
the pillar. Watching for spikes, find a hole in the ground, and
sink down to the Basement. Hit the crystal switch in the room,
and a few enemies will drop down. Keep your distance and blast
them all with your hookshot. Float up where the grate dissapeared
(accessible after you defeat the enemies) and get the silver
key in the room.
Make your way into the pillar room. Float up to the second floor
and open the door. It will be covered in Iron Bars after you
exit. Go left and swim to a door. Open it. Instead of hitting
the crystal switch immediately, go near the geyser and wait for
a Textike to drop down. Kill it, and get on top of the water
spout. Hit the crystal switch to make the water rise. You'll
go up to the third floor. Exit the room and play Zelda's Lullabye
on the Triforce engraving. The water will flood the dungeon to
its highest level. Now, sink down to the bottom witht the Iron
Boots and find Princess Ruto's room. Float up to the top, but
do NOT play the Lullabye on the triforce mark. Instead, bomb
the wall and get the dungeon map.
Go back to the main room. Open the door on the westernmost part
on the map (it will have a block) You'll now be in a room with
a slanted waterway and platforms descending downward. Using the
hookshot, climb the platform and make your way into the next
room. Inside, your objective is to raise and lower the water
so you can get to the door. Just think it through, and you'll
make it to the door.
You must fight your shadow in the next room. He has the same
moves as you, and he'll block your attacks! Use either the Megaton
Hammer or the spell Din's Fire to do damage. Don't use the stab
maneuver, as your shadow can jump onto your sword and hit you
with it! You can also use a broken Biggoron sword, you'll know
what I mean. You will eventually win this battle. For more in-depth
strategies, see the boss strategy guide.
Your prize is the longshot, a longer version than the hookshot.
Find a time block in the back of the room and play the Song of
Time to make it disappear. Go down into the hole and you'll end
up in a fast moving stream. There are many whirlpool's here,
so to avoid being swept into them, use your Iron Boots. Go down
the stream until you can go no more, and find a gold eye. Shoot
it and enter the door above it. Open the chest and get a silver
key. Now, make your way back to the main room. Drop down to Ruto's
room and float up to the triforce symbol. Play Zelda's Lullaby
to lower the water level to the first level.
Now go to the main room and to the room in the center and raise
the water to the second level. Now go out the door and look for
a gate on the second level with an eye under it. Shoot the eye
with an arrow and quickly get out the longshot and aim for the
longshot targets. When you are at the other side, turn left and
walk down the passageway until you get to a large, pinkish block.
Push it as far as it will go, then go to the left. Open the chest
to reveal another KEY. Now go to the main room and go to the
place to raise the water to the third level. Now put on your
iron boots and sink to the bottom. Go through the north passage
all the way then turn around and face up.
You should see a longshot target, so fire your longshot at it.
Now turn around to see a locked door with a longshot target above
it. Fire the longshot over there to get to the door. Now open
it and get to a room with many tektites and whirlpools. Put your
iron boots on and jump in so you don't get sucked down the whirlpool.
When you get to the other side, get up to the ledge and open
the door.
Now you will get to a room with a switch. Now jump up to the
left ledge and blow up the wall with bombs. Now push the block
as far as it will go and get back to the room. Go to the other
side of the water and blow up the wall there. Now pull the block
until you go as far as you can. Then go back to the other hole
and then push the block down on to the switch. This will raise
the water allowing you to go to the door above the ledge. Now
go up the ledges to the door and open it. Now you will be in
a room with a switch. Step on the switch and then quickly jump
across the spouts to the next door. Open the door to come to
a passageway. Walk straight and wait until the boulder falls,
then put your iron boots on and go right and down the passageway
under the waterfall.
Now past the clam and up to the locked door. Open it to find
the BIG KEY. Now head back to the main room. Now head to the
third floor and open the boss door across on one of the ledges.
Run up the path not getting hit by spikes, then go to the next
room. This is where you will fight Morpha.
Morpha
The Boss of the Water Temple is probably one of the most unique
in the game. Morpha is an amoeba, which can control the water
of the Water Temple. To awaken her from her sleep jump onto one
of the platforms located in the pool of water. Enter Morpha!
Jump to the outer ring of the pool. This is where you must stay
during the fight, because the last place you want to be is in
the water or on a small platform. Watch out, because spikes line
the walls. Morpha has two attacks. One is where her water arm
grabs you, flails her water tentacle in the air with you in her
grip, and casts you aside like a rag doll. The other is where
she grabs you and pulls you underwater, then you'll have to resurface
and get out. All you have to do is dodge these water tentacles.
She will create two at a time; each one will attack simultaneously.
One arm will bat at you. Avoid it and it will hit the ground.
Now use the longshot to pull Morpha out of her tentacle when
she surges up though it. Watch out, because the other arm is
still there! If you don't get her the first time try again. You
get about three chances if you are standing close enough. Now
that she is out of her water home she is vulnerable. She will
start to bounce away, slash her. Don't use a power swing or jump
slash because they rarely work. Morpha will eventually find her
way back to the water. Don't wait around for more arms. Get by
the side of the pool and use the longshot again. She moves fast,
but you can get her. If not just wait for the arms to come back.
Slash again. Repeat until she dies. All of the water will pull
up out of the arena. For further info on how to beat this enemy
click here >>
You must now go to the well to
find the Eye of Truth.
How to get in The bottom of the well:
Head to Kakariko Village. You will talk to Sheik who will teach
you the Nocturne of Shadow. Now go to the windmill and talk to
the guy in there. When he is done, take out your ocarina. He
will teach you the Song of the Storms. Now you must go back in
time. Go to the Temple of Time and put your Master Sword back
in it's holder. This will take you back in time.
You'll need Din's fire to advance later, so if you don't have
it head to the castle. Climb the vines, and go over the castle
gate. Now go over to the boulder and blow up the rock. This will
make an entrance to a Great Fairie Fountain. Now stand on the
Triforce and play Zelda's Lullaby to get Din's Fire. Now go to
Kakariko Village as young Link. Go to the Windmill and play the
Song of Storms. This will drain all of the water out of the well.
Now go into the well.
The bottom
of the well :
The whole point of the bottom of the well is to get the eye of
truth. Go through the hole and jump off the ledge. Now kill the
spider and walk through the wall - thats right, through the wall.
Now go to the left and follow the river until you get to a path
on the left. Take it and you should be in front of a big gate.
Jump off the ledge and take the path through the bottom.
Now you must climb up the vines and go through the door. You
should be in a room with many tombs. Get a Deku Stick out and
light it on the lit torch. Now go to the top left tomb (looking
at it from the top) and light the torch next to it. This will
open the tomb with a key inside it. Take the key and exit the
door.
Now go back to the main room. Go to where you first entered the
room with water at. Walk straight, past the logs, going through
walls. Do not step under the two pieces of wood with blood under
them. Now keep walking straight until you get to a Triforce on
the ground. Stand on the Triforce and play Zelda's Lullaby. This
should stop the water.
Now go back to the main room and jump down the ledge where the
grate is at. Go through the hole to the left, until you get to
a room. Defeat the spider and walk up the vines and into the
next room. Now you must defeat the walking white thing once it
appears. Wait until it puts it's head low, then hit it's head.
Now get the Eye of Truth out of the chest. Play the Nocturne
of Shadow to get to the Shadow Temple entrance.
Shadow Temple:
You'll find dozens of torches to light in front of the entrance.
So stand in the center and se Din's fire to light them all. The
door will open and you'll feel proud of yourself!. Go down the
hall and turn the corner, use the hookshot to get across the
pit, and you'll see a wall in front of you. Walk through it.
Immediately turn left and follow the wall two face tiles down
and walk through the wall again (use the Lens in any area to
see where the walls can be walked through). Now go through the
hall and door and go through another wall to come to a room that
seems to have no exit. As soon as you enter head right and follow
the wall until you find an opening (use lens if you want). Go
through the door behind it and then play the Sun's song to stun
the zombie and kill it, then hunt down and kill the two bats.
Get the chest that appears for the Dungeon Map.
Now go back out and head right following the wall to an opening
behind a walk-through wall with a pot on either side of it. Keep
going down this tunnel and you'll end up in a room that looks
the same as the last one. The opening to go through next is in
the corner on the right with a pot beside it. Go through the
door there and you'll face Dead Hand, which is the same guy that
you killed to get the Lens of Truth in the bottom of the well.
After this easy kill, a chest with the Hover Boots will appear.
Snatch your prize then go all the way back through to the first
big room that had the statue in the middle of it.
Use your Lens and look at the skulls on the pillars around the
circle, and see which one does NOT disappear with the lens. Now
walk up to the tab sticking out of the side of the base of the
statue and push the statue until the tab you are pushing is pointing
toward the skull that didn't disappear. Don't stop pushing until
it gets there or you'll fall in a pit. Now put on your hover
boots and walk across the pit to the tongue-looking platform
and go in the door and down the ramp. Kill the laser eye in the
middle of the next room by throwing two bombs at it, then stand
in the middle of the round platform it was on and play the Song
of Storms for a Big Fairy (Big Faeries heal both life and magic
but can NOT be captured into a bottle. Also note that all you
have to do is leave the room and come back in and you can get
it again.). Go through the wall on your right, kill the mummies
(stun them with Sun's song if you want) and get the chest containing
the compass.
Exit back to the eye laser room and go straight through the wall
on the other side. You'll end up in a big room with two Deaths
swinging giant scythes around the room (it's not enemies, it's
just a giant statue). Avoiding the blades, grab all the silver
rupees in the room. Note that one is on a platform that has a
hookshot target on the wall above it, so use the hookshot to
get to it. Now go through the alcove it opened and get the small
key. Return to the eye laser room and use a bomb to blast open
the remaining wall leading North. Go through the locked door.
In this next passage watch for round small shadows on the ground.
They are Skulltulaswaiting to drop on you. Kill the three Skulltulas
and drop down the ledge ahead and you'll be facing some dropping
blades. Dodge the first blade, kill the Skulltula, then go past
the second and keep following the tunnel. Now you'll be in a
huge room. Take off the Hover boots if you're using them, otherwise
you might slide into a blade. Jump over the pit, dodge the blade
and jump over the next pit, dodge the second blade and jump over
the pit, and just before the third blade watch out for a flaming
skull to try to get you. Kill it then dodge the final blade.
Now on this island you'll have to kill a Stalfos. Once he's dead,
play the Song of Storms in the middle of the island for a Big
Faerie. Put your Hover Boots on. Facing away from the last falling
blade, turn left and use your lens to see an invisible platform.
Hover on over it and the next platform, turn right, and hover
on over to the door there. Go through and use your lens to see
the big spinning scythes thing. Kill the Shield-eater and look
on the walls to find 3 bats to kill. Kill them and the door will
open. Go through it to kill a gold skulltula, open a chest for
some rupees, and open the invisible chest using the lens for
some arrows. (Yes, that was just for two stupid treasures and
a gold skulltula but I didn't want people complaining that I'd
missed some treasures). Now head back out and hover back to where
the Stalfos was. You can use the Song of Storms for another Big
Faerie now if you want.
Wait until the platform in front of you falls and hover forward
as far as you can go to land on it (it's farther than it looks).
Then wait for its highest point (you'll have to time it) and
hover over to the next big island. Collect all the silver rupees
here (there's on inside that eye laser thing so kill it) and
go through the door that opens. Follow this passage to a room
with falling spikes. Use your lens and look at the right hand
wall to see a movable block. Pull it out onto the face tile and
then push it in front of you and it will keep the spikes from
hitting you. Once it's on the second face tile walk around and
start pulling it until it's on the third face tile. The treasure
box in the cage to the right has arrows. Climb up on to your
block now and hover/hop to the ledge on your left. Now wait until
the spiked platform lowers and walk over it to get to the platform
on the other side of the room. The treasure box has rupees, but
more importantly the yellow switch makes a new treasure box appear
on the other side of the room. Hover there using the spike platform
as before and get the small key. Leave this room back to the
big room.
Now look at the left hand corner of the platform you are on (the
one furthest corner from you) and you'll see a small rock ramp.
Use it to get to a platform with a falling blade. Use your lens
to see the ledges behind the blade, then dodge and hover to the
platforms and finally to the locked door on the wall. In this
room use your lens to see the invisible spikes on the floor.
Kill the two zombies and a rupee chest will appear. Now to get
all the silver coins here, hookshot to the hookshot targets on
the wall. To get the last one, use your lens to see an invisible
hookshot target above an invisible platform. Hookshot up and
hover walk off the platform to get it. Once you have them all
a door will open, go through it. In this room kill all the bats
to reopen the blocked door that shut behind you. Climb up the
steps and pick a bomb plant then toss it into the hole in the
top of the giant skull to blow it up and get the small key it
drops. Go back into the last room. Use your lens and look on
the ceiling above the raised platform for an invisible hookshot
target. Use it to get on the platform and go through the locked
door.
Now I know this sounds weird but, put on your Iron Boots. This
will keep the fans in the tunnel ahead from blowing you away.
Make your way through the tunnel until you come to a pit. Watch
the fan on the other side of the pit and as soon as it stops
blowing, equip the hover boots, walk across, and then reequip
the iron boots. Drop down off the ledge and walk across the bridge
to the door. You can kill the eye above the door that's shooting
fire at you by hitting it with an arrow while the eye is open.
In this small room kill the two zombies to reopen the door, play
the Sun's song in the middle of the room for a Big Faerie, open
the invisible chest for some arrows, use z-targeting and Navi
on the face for a hint, then leave. Use your lens to see a hole
in the right wall, then stand even with it. Look at the fan behind
you and when it stops, turn around and equip the hover boots.
Stand on the side of the bridge closest to the fan. Watch closely
and when you start moving from the fan run across to the opening
in the wall. The fan helps blow you across. Go through the door.
As soon as you walk in this room, look to your right and there's
a pile of dirt there. Blow it up with a bomb, then use your Lens
to see the invisible chest containing a key. Kill the two mummies
for another rupee chest and go through the locked door. Once
you're through this door turn left and go to the movable block.
Pull it onto the path of green bricks and then pull/push it onto
the face tile under the ladder on the opposite side. Climb up
onto it and go up the ladder. Hop over onto the ship, stand on
the Triforce symbol, and play Zelda's Lullaby. As the ship moves
you'll have to fight two Stalfos. When the ship completes its
journey, whether or not you're done with the Stalfos, it will
start sinking. Jump off to the left (if you're facing the front
of the ship) onto the platform there before it sinks. Go through
the door that's on the platform.
This next room has 4 doors at North, South, East and West (you
came in the East door) and is a small maze of invisible walls.
It's inhabited with those hand things like from the Forest Temple.
Use your lens to navigate it. The West room contains three giant
rotating skull heads that give you some rupees and a gold skulltula.
The South room contains an invisible hand monster (use Lens of
course) and a chest that appears once it's dead containing a
small key. The North room contains two spiked walls that close
in on you to kill you. Use Din's Fire to burn down the walls
and recover the Boss Key and some rupees. Once you get the Boss
Key and small key, return to the room where the ship dropped
you off (through the East door).
As soon as you're back in this room, look up and to your right
to see a high platform. If you have the Scarecrow's Song you
can play it to get Pierre to appear up there and then Longshot
to him to get across. If not, go to the other end of the platform
and look over to a large statue and some bomb plants. Shoot one
of the bomb plants with an arrow to blow them up and make the
statue fall over the gap creating a bridge. Once you're over
go through the locked door. Use the Lens and Hover Boots to walk
over the gaps and invisible platforms and go through the Boss
Door. Make sure you're still wearing the Hover Boots and fall
down the hole in the middle of the room to face...
Bongo Bongo
Bongo Bongo is sort of an enigma at first, but he actually is
very easy to beat once you know what to do. Have you increased
your magic meter yet? If not do so. You can find out how to in
other parts of this site. You will drop down onto Bongo Bongo's
drum. After he is introduced his eye will disappear. Use the
Lens of Truth to reveal his cycloptic face. Don't go off the
drum, or the toxic slug covering the floor will hurt you. Bongo
Bongo will smack the drum, causing it to vibrate up and down.
This makes you bounce, and you can lose many arrows because of
this. Z-Target one of his hands, and shoot it with an arrow.
If you don't have any use the longshot. His other hand will try
to exterminate you in one of the following ways. He will Try
to crush you with a fist pound, or slap you. Immediately Z-target
the other hand. Use one of the two weapons above to stun it as
it comes at you. If it tries to crush you with a fist pound you
can still use them, but if you aren't confident in your skills
you can just run away. After you stun that hand Bongo Bongo will
ready for a bulldozer attack. Make sure your using the lens of
truth to reveal his eye. Z-target the eye, and when in range
attack! Don't wait too long, or he'll hit you indefinitely. If
you do hit him he will fall stunned onto his own drum. Jump slash,
charge sword slash, hack away, any of these will work. Just don't
get caught behind his eye when attacking, or you'll get fewer
hits. He'll get up and float away. Repeat this process until
he dies. For further info on how to beat this enemy
click here >>
Gerudo Fortress:
Ride Epona and enter the Gerudo Valley area. If you speed her
up enough Epona can jump over the broken bridge in the beginning
of this area. If you talk to the man there (he's the boss of
the carpenters, the guy you give the Poacher's Saw to in Adult
Link's Trading Sequence), he will explain that his carpenters
are in the fortress. Continue on to the fortress right ahead.
Let one of the guards see you and you'll be thrown in a cell.
Now look up and notice the overhang of your window. Hookshot
to it. Then fall down to ground level and go through the door
right next to you. Follow the corridor and you'll come to a cell.
Talk to the guy in the cell (the first carpenter) and you'll
be attacked by a sexy Gerudo guard. Z-target and block her first
attack and then wail on her by holding forward and pushing B
using Big Goron's sword or the master Sword. Follow your instincts
(I mean warrior instincts!!!) . Also shooting her with arrows
from a good distance works well. You have to watch out though
because one of the attacks she has will knock you down and you'll
end up back in your cell.
Defeat her and get the key so you can free the first carpenter.
Now continue on past the cell and go outside again. Turn left
and go in the door. Turn right in at the corner of this hallway
and you'll see more guards. Shoot them with your arrows. Go in
the room (there's a Big Faerie that can be summoned using Song
of Storm near the stove) and go up the ramp on the far side to
an exit. When you are outside again turn right and drop down
and go through the door that's there. Now just stand in the doorway
with an arrow cocked and in a few seconds a guard will walk by,
so shoot her. Now go right, left, right and you'll be at the
second carpenter's cell. Talk to him, fight another guard, and
free him.
Go back out where you came in and drop down one level. Turn left,
climb up some vines, and go through the door that's straight
ahead of you (NOT the one to the left). This is the third carpenter's
room. Same process. Once he's rescued, go back out the door you
came in. Shoot the three guards that are wandering around outside
and drop down to ground level. Turn left and go into the door
furthest left, the one right before the Gerudo in white clothes
(Don't worry about her, she's not a guard she just lets you into
the Training Center later.) Follow this hall down to the fourth
and final carpenter and go through the same process to free him.
Now that he's free a Gerudo will talk to you and since you are
so skilled, you will get a membership card that lets you wander
around the fortress all you want and participate in the activities
it has to offer. Also, the bridge will now be fixed. Explore
the fortress and try the horse archery game if you want. When
you're ready you can try out the Gerudo Training Ground. (optional,
but useful)
Gerudo Training
Ground
(You'd better try this mini-dungeon after getting the HOVER BOOTS
and the SILVER GAUNTLETS)
Talk to the woman in white clothing outside a blocked door. Pay
her 10 rupees to get into the Gerudo training ground. Once you're
inside, turn right and go inside the lion's mouth. Quickly kill
all the enemies in this room to get a key. Go through the door
that became unblocked. Equip your hover boots. Hover over to
the platform to your left, then head right and hover to that
one. Now go back to the previous platform. Play the Song of Time
here and two blue blocks will appear. Hover over to the platform
with the switch. Step on the switch, hover back over to the previous
platform, then over to those blue blocks. Climb up them to get
a key, then hover and drop down to a platform with a silver rupee.
Quickly hover to your right to get off before the fire pillar
comes back. Go right one more platform for another rupee. Finally
hookshot to the hookshot target above the doorway for the final
silver rupee. This will unblock a door. Hover over to it and
go through. Take off your hover boots now. Stand on the red tile
and play the Song of Time, then put on Iron Boots and drop down.
Once at the bottom, kill the clams with your hookshot and start
collecting silver rupees. For some of them, you'll have to stand
under it and then hookshot to one of the hookshot targets on
the wall. You'll have to aim right so that you'll hit the rupee
on the way up. Try standing almost right under the rupee. You
can also try taking off your boots and swimming to it but you'll
be swept around by the current. The highest one is too high to
use the hookshot targets so you'll just have to swim around the
ceiling to get it. Be careful to avoid the middle of the ceiling
or you'll be swept up and have to put the Iron Boots back on
in order to get back down. Once you've gotten them all, float
up to the surface and get the small key that's now there. Go
back through the door.
Back in the lava room, use the hookshot on the torch by the high
door to get up there. Go through this door. If you kill the enemies
in this room you'll get some arrows. Take out your hammer and
start smashing all the statues around the walls. One of them
has a switch under it. Step on it to remove the fire pillar and
get the small key. Another has a gold eye on the wall behind
it. Shoot the eye to unblock another door. Go through this new
door.
In this room you have to stand on the side and shoot the eyes
of the 4 statues. You have to do it in one pass, if you miss
one you'll have to do them all again. If you're having trouble
try floating over to the platform they are on with your Hover
Boots then just running around and shooting up at the eyes. Once
you do the room will stop rotating and a chest will appear. Shoot
the chest with your hookshot to get over to it. Another key.
Now use your hookshot on the target on the wall to get back up.
Go back and make your way back to the first room. If you're low
on health or magic, go stand in between the two pillars where
Navi turns green and play the Song of Storms for a Big Faerie.
Now go through the lion head on the opposite side of the room.
In the first room kill the two Stalfos, get the fifth key, then
go through the next door. In this room, take the first left,
then go left again and grab the rupee. Turn around, go up the
hill (you'll probably be smacked by a boulder on the way up)
to the very top for another one. Now go back down and a ways
and take a left. Turn right and you'll see a rupee floating in
front of you. Jump off the ledge to get it. Walk forward a bit,
look up and hookshot to the target above you for another rupee.
Turn around, take a right, take another right, and another right
for the last rupee. Turn around, go up the hill, take the left,
then turn right and use the hookshot target on the ceiling to
get over the flame. Go through the door.
In this room if you kill all the wolves you'll get some arrows.
The door is fake, you can blow it up with a bomb or hammer. Use
your Lens of Truth and look above the door to see a secret hole
in the wall and a hookshot target. Hookshot up there, step on
the switch, and go through the door. Follow the path around to
another door and a small key. Now go back to the room with the
fake door and there's also a big gray block there. If you have
the Silver Gauntlets you can get another key from here. If not
skip down to the below.
Push the gray block forward until it falls down, then go through
the door. Kill the Shield-eater's here and you'll get some chests
with rupees in them (one has 200 rupees). If you open the chest
on the pedestal you'll get frozen. Mash buttons to break out
of the ice. Use your Lens and find the invisible chest in one
of the little holes that the Shield-eater's were in. Open it
for the 7th key.
Now go all the way back to the first room
again, and go through the Lion's mouth that's straight across
from the entrance. Take the LEFT door and in this room, use your
Lens and look at the ceiling to find a secret hole. Climb up
it via the fence and get a key up there. Now just keep going
through unlocking all the doors on that path and you'll get the
Ice Arrows. If you took the right path you'll have to get the
key that requires the Silver Gauntlets in order to get them.
Desert Colossus
:
Go to the gate near the entrance to the desert. Climb up the
ladder and talk to the gate keeper. She will raise the gate.
Go through the gate. Now walk into the desert until you get to
a river of sand. Use the hookshot to cross it. Follow the red
flags until you get to a sign. Turn left and follow the path
until you get to a guy on his carpet.
He will try to sell you bombuchu's (all this trouble only to
get bombchus? Is it possible that this guy will help you reach
the.... never mind!!! :-) . Don't buy the bombchus unless you're
an addict. Keep following the flags until you get to a stone
structure. Walk up to the top and use the lens of truth to see
the ghost. This ghost will lead the way to Desert Colossus. Keep
following it until it brings you to the entrance of the Desert
Colossus.
What to do at the Desert
Colossus:
Walk until you get to the entrance of the Spirit Temple. Go inside
it. There is nothing to do in there, so walk back out to meet
Sheik. Sheik will teach you the Requiem of Spirit. This will
allow you to warp to the Desert Colossus any time.
Now you must go back in time. Use the Prelude of Light to warp
to the Temple of Time. Place the Master Sword into it's holder.
Now, as young Link, play the Requiem of Spirit to warp to the
Desert Colossus. Now enter the Spirit Temple.
The Spirit
Temple
Spirit Temple as Young Link
Go up the stairs and turn left. You'll meet Nabooru. Talk to
her and answer whatever you want, don't worry about the answers,
just see the different dialogues and later you'll be asked to
go get a treasure. Crawl through the hole, kill the bats and
statue guy, and then light a Deku Stick with one of the torches.
Go through the right hand door and light the torches in there.
Then go back and go through the other door. You'll have to fight
a Stalfos here (boy they're much tougher and scarier when young
Link aren't they?) and also a flaming green skull (stun it with
your boomerang and then hit it with your slingshot). Now throw
your boomerang to the left of the shock switch across the pit
from you. If you aim right it will swing around behind the fence
and hit it. Then the fence will fall down forming a bridge. Cross
the bridge, watch out for the flying pots, and go through the
next door (the chest is 5 rupees or a Deku Shield if you lost
yours).
In this room walk along the bridge until you're just before the
spike thing and then use Din's Fire to fry the guy. Just so you
know, these guys copy all your movements, except in reverse.
Technically you can lure it into a pillar of fire that appears
when you hit the shock switch nearby, but it's easier to just
fry them. There's nothing on the other side of the bridge, so
just go through the next door. Open the treasure chest here for
a key and collect all the silver rupees to make a bridge. Now
go back into the first room again and this time climb through
the small hole (not the one you came in through, the one between
the two torches). Go through the locked door. Kill the Skulltulas
and climb up the wall.
Now you're on floor 2. Go in the room a ways and you'll have
to fight two of those lizard guard guys. Use your boomerang to
hit the shock switch above you and open the chests that appear.
One has Bombchus in it, the other a Deku Shield or 5 rupees.
Aim a Bombchu so it climbs up the wall and hits the boulder up
there. This will open the doorway. Go through and look to your
left. Push the stone statue you see straight off the ledge onto
a switch. Climb the steps in front of you to get to a torch and
a door. Light a Deku Stick with the torch, drop down, and light
the two torches in front of the big statue to get the Map. Go
back to the small statue, climb the wall, and go up the steps
again, this time going through the door. Go around to the next
door, and you're now in another silver rupee-collecting room.
You'll have to kill the laser eye guys with bombs or bombchu's
to get up to most of them. After getting them all a torch will
light. Use it to light the other torches to get a chest with
a key. Now move those blocks in the middle of the room around
until the one with the sun symbol on it is in the sunlight coming
in from the window. Go through the door that opened, up the stairs,
and into the next room. Go up to that big metal thing sitting
in the throne and hit it with your sword. Now you'll be up against
an Iron Knuckle.
This guy isn't all that tough. If you get hit though, you're
in for some serious pain. Just Z-target and go to right outside
his attack range. Then Jump attack (push A) and you'll get off
a good hit and the swing he takes at you will miss. Back off
and then do it again. If he hits a pillar it will give up 3 hearts.
You can also try getting in behind him when he misses a swing
if you're good. After a bunch of hits he'll be dead. Go through
the door that opens and up a ramp and you'll end up...outside.
Open the chest there to get the Silver Gauntlets. Watch the story
sequence then play the Prelude of Light to go to the Temple of
Time. Get the Mater Sword to become adult Link. If you want you
can go back to get the Ice Arrows from the Gerudo Training Ground
(If you didn't do it before) using your Silver Gauntlets, or
continue on to the rest of the Spirit Temple.
Spirit Temple as Adult
Link
Play the Requiem of Spirit to warp to the entrance of the Spirit
Temple and go on in. Go up the stairs and to the right is a big
gray block. Push it until it falls down and go into the next
room. Kill the eye laser thing and shoot the shock switch in
the ceiling with an arrow. Go through the door on the left. Kill
the wolves and play Zelda's Lullaby on the Triforce symbol to
make a chest appear. Hookshot to the chest to get a Compass.
Go back and now go through the door on the right. Collect all
the silver rupees in this next room. Use you Hover Boots to get
the one floating in the air. Go through the door that opens.
Watch out for the Shield-eater and get a small key from the box.
Go back to the room with the shock switch on the ceiling and
go through the locked door.
Watch out for flying pots and a Shield-eater that falls from
the ceiling in this hallway. Climb the wall and use your Lens
to see an invisible hand monster. Kill it, then use one of the
wood poles sticking out of the statue to push it around to the
third sun symbol from the left, opening the doorway. Go through
it and you're back in that giant statue room. This time the small
statue next to you is alive so watch it. Climb up the stairs
and jump onto the statue's hand with the Triforce symbol on it.
Play Zelda's Lullaby to make a chest appear in the statue's other
hand. If you've got good aim you can hookshot to it, or just
drop down and climb the other stairs to jump over to it. Inside
is a key. Climb up the stairs where you came in (there's a hookshot
target on the ceiling above the door you came in that you can
use to get up there) and go through the locked door.
Kill the eye laser thing with a bombchu, then go through the
next door and kill that eye laser thing with a bombchu (it will
go down the wall, across the floor, and up the other wall to
get it). Kill the weird floating guys with fire arrows or try
luring them into the fire that appears when you step on the switch.
Go through the door that opens. Ignore the statues and go stand
next to the closed door to your right. Equip normal arrows and
fire one at the statue furthest from you. As it moves toward
you it will step on the blue switch which opens the door, so
quickly go through it. Go up the stairs (there's invisible chests
in here with hearts in them) and through the door. You'll have
to fight another Iron Knuckle. This time is a little different
since you're now older Link. If you use the Big Goron's Sword
you can stab by pushing forward+A and then quickly retreat to
get in hits before he hits you. Using this sword will kill him
in a lot less hits then it took young Link to kill him with.
If you don't have the Big Goron's Sword wait until after he's
done swinging his axe and then hit him. Once he's dead go through
the door to end up outside, and this time the chest holds the
Mirror Shield.
Go back inside and down the stairs to the room with the four
statues. Stand in the sunlight and use your Mirror Shield to
reflect the light on to the sun symbol on the wall. Go through
the door that opened and get the key from the chest. Go back
out of this room and then take the door to your right back to
the room where those weird floating guys were. Go through the
locked door here. Kill the two eye laser things with Z-targeting
and a couple of Bombchus (BTW your new Mirror Shield can now
block their lasers!). Shoot down the skulltula halfway up the
wall. Now aim your hookshot at the climbable section of wall
at the very top and fire it. You'll be pulled up to the top climbable
section rather than having to navigate this moving wall. At the
top you have two more eye laser things to kill then go through
the door. Play Zelda's Lullaby on the Triforce symbol to open
the door in front of you, then go through it. All the doors in
this room are fake. Blow up the one just to the left of the chest
to reveal a gold eye. Shoot it and another block of ice will
appear above you. There's a hookshot target on the ceiling above
it to use that to get up onto the new ice block, then jump over
and step on the switch. Drop down and get the Boss Key, then
exit the room.
Turn right and go through the door. Watch out for flying pots,
and hit the switch behind the grating with a spin slash. Go through
the door that opens and kill all the baddies in this room. You
can use the Mirror Shield to reflect the light onto a sun symbol
above the archway between the two sections of this room to get
some bombs. Blow open the wall to the statue's right then push
it around so the light shines down the new passageway. Go down
there and push the second statue so the light shines back into
the previous room through the grating. Now go back into that
room, drop down to the floor and stand in the light. Reflect
it onto the sun symbol on the wall with your Mirror Shield and
you will be taken down to the big statue room again. Stand on
the side of the platform furthest from the statue (but make sure
you're still standing in the light), hold your Z trigger for
a second to get the camera focused on the statue's face, then
let go and use your Mirror Shield to reflect the light on to
the statue's face. The face will crumble off and a grate will
be behind it. Hookshot to the grate and go through the Boss door
behind it. Watch the short story sequence and you'll have to
fight a third Iron Knuckle. This one is bigger though. First
Z-target him and get fairly close. Then wait for him to start
to swing his axe. Immediately push Back+A to do a backflip, then
push A again as soon as you land to do a Jump Slash and nail
him when his defense is down. Then just wait for him to come
close and start another swing and do it again. Once he's gone,
watch another story sequence then go through the door behind
the throne. Go down the hall, through the door, and climb up
onto the big square platform. Step in the middle of the platform
to battle The sisters Twinrova .
The sisters Twinrova.
Koume and Kotake are the two witches who inhabit the Spirit Temple.
Koume controls fire and Kotake controls ice. These two witches
are really hard to beat at first. You should not use Z-targeting
in the first part of this fight. The sisters will circle around
you on the platform. One will stop and face you; the other will
keep circling. The one that stops is going to attack. Face her,
and equip your mirror shield. She will let out a blast of her
specific power. Use the anolog stick to aim the reflected blast
at the other sister. This will hit her, and hurt her. If you
are too far away, or are not facing her correctly, she will release
the blast. Once it hits the ground it expands into either the
ice, which freezes you, or the fire, which burns you. Neither
of these pools of elemental waste leave immediately, so watch
your step! After you do this for a time. Koume and Kotake will
form into one hideous freak of nature named Twinrova. In each
hand she carries a wand which spurts fire or ice. Now Z-Target
her. She will fly for a while, and the attack. Absorb the blast
she releases into your mirror shield. Let he release another
bolt. If it is the same as the first, absorb it. If it's not,
side step twice out of the way of the blast. Avoid the puddle,
or the blast you absorbed will be lost. After you have absorbed
three of the same blast your shield will release a blast of that
substance. Move forward at her. Spewing the contents of the shield
all over her body. She will sink down onto one of the small pillars
surrounding the main arena. Release the Z-Target, jump over to
her, and slash her A LOT! Don't use a jump slash, or you may
jump off the small platform. She will rise into the air after
she has recovered. Repeat the process until she dies. For further info on how to beat this enemy
click here >>
BEFORE THE FINAL CHALLENGE
After the story sequence you're back at the Desert Colossus.
Use the Prelude of Light to go to the Temple of Time. Another,
very informative story sequence follows in which you get the
Light Arrows. Now, go around Hyrule and finish up all your unfinished
business. Get all the remaining heart container pieces, complete
the trading sequences, kill gold Skulltulas you've missed, catch
all the 10 Big Poes, catch a huge fish, and try all the cool
tricks you know. If you want you can do the very first part of
Gannon's Castle to quickly get the Golden Gauntlets and the double
defense, which can help you get other things, and then leave
the castle and come back after you get everything else. Get everything
you can out of this awesome game, because the next step is the
final level, Gannon's Castle. When you're ready, make sure you
have at least 1 blue potion (found in the weird potion shop behind
the regular potion shop in Kakariko Village) and some faeries
and head to Gannon's Castle. Walk up the steps and a bridge will
be formed for you byy the sages. Head into the castle. Get ready...
Gannon's Castle:
Walk down the hall, past the two eye laser things (just run past
them) and through the door.
Soon you will see the huge barrier protecting the door to Ganon's
lair. To get through the door, you must destroy the 6 barriers
that block it.
Now turn right and follow the outside wall until you find the
door wich keeps the Shadow
barrier. Go through that door,
look to your left for a platform with a small chest on it. Hookshot
to it. Put on your Hover Boots. Now aim across the way at a small
platform with a torch on it, and use a Fire Arrow to light the
torch. Quickly run across the blocks that appear, past the shield-eater
and on to the next platform after it. You won't have time to
make it to the next block so don't try. Instead, use your Lens
to see an invisible walkway. Take the right-hand walk way and
jump down to the platform with the switch on it. Step on the
switch to make a big treasure box appear. Use your hookshot on
the treasure box to get up to it and you'll get the Gold Gauntlets.
Now take the left invisible path to a switch. Hit it with your
hammer, then go back and take the right path again to the door.
Go through it and shoot the floating ball thing with a Light
arrow. You'll be transported back to the main room. Go back to
the main door you came in through and leave the castle. When
you are outside go across the bridge and loop around to your
left. You'll run under a stone arch and go down a passageway
to a huge stone pillar. Pick it up using your A button and go
through the cave behind it. Use Zelda's Lullaby to summon the
faerie and get double defense. Now head back into the castle
and into the main room.
Now that you have the Golden Gauntlets it doesn't matter what
order you get rid of the barriers. So just head right and go
through the first door, the one keeping the Forest barrier
. Kill the wolf, then use Din's Fire to light all the torches.
Look above the doorway and there's another torch, so light it
with a Fire Arrow and go through the door. Make sure you have
your Hover Boots equipped in this next room. First, wait until
the fan to your left is going and then walk toward it to get
the silver rupee, then turn right and the fan will help blow
you across to the next platform. Hover over to the next small
platform with the switch on it and step on it. Turn around and
use your hookshot to get up onto the platform and get the silver
rupee you couldn't reach before. Turn toward the middle of the
room and Z-target and toss a bomb at the eye laser thing. Hover
over to its platform then across to another silver rupee. Hover
back to the eye laser thing's platform and forward to the one
under the door. Now wait until the fan to the right of the door
stops blowing then hover across to the last silver rupee. Go
through the door and shoot the floating ball with a Light arrow
to be warped back to the main room.
Head right again and go through the next door, the Water Barrier. Empty one of your bottles (NOT a blue potion) and
use it to get some magic blue flame from the center of the room.
Walk around the room to find the two ice statues and kill them
to unblock the door. Melt the ice blocking the door with the
blue flame, then refill the bottle with more blue flame. Go through
the door. In this room, push the ice block furthest from you
right, then back (toward the door you came in through) so that
it falls down the hole. Then push the other block right, forward,
and finally left so that it ends up in the nook in the wall.
Climb up it and use the blue fire to melt the ice. Smash the
switch with the hammer then go through the next door. Kill the
floating ball thing with a Light arrow and you're back in the
main room again.
Continue to the right, past the Shadow Barrier door since you
already beat it, and on to the
Fire Barrier door. Equip your Hover
Boots and Goron's Tunic. Collect all the silver coins in the
room. Watch out because most of the platforms sink in the lava
while you're standing on them so keep moving. You'll have less
of a problem with this if you're wearing your Hover Boots. There's
one on the platform with the rotating fire-breathing statue and
one just to the right on a block. Further down on the left there's
a big pillar. Lift it with your Golden Gauntlets to reveal another
one. Then the last two are on the far right side of the room.
After you've grabbed the last one get close enough to the door
so that you can hookshot to the hookshot target next to it. Go
through and kill the floating ball thing with a Light arrow and
warp back to the main room.
Once again heading right, move the pillar out of the way of the
door to the Light
Barrier. In the first room, use
the Lens or just Z-targeting to kill the 4 bats and big skulltula
in the room. Get the key in the chest that appears and go through
the locked door. Use Zelda's Lullaby in the next room for another
key and go through the locked door. Now you're in another collect
silver rupees room. There's 2 in nooks on the outer wall, two
in the structure in the middle, and one on the ceiling you can
get with the hookshot. Go through the door and...the ball thing
is missing! But not really. Go straight through the wall in front
of you and you'll be in the real room with the ball thing. Destroy
it and warp back.
On to the final door, the
Spirit Barrier. In the first room,
once again collect silver rupees. Blow up the eye laser thing
with two bombs or bombchu's. Just roll attack (forward+A) through
the spikes to get most of them. Don't forget the one floating
in the middle of the room - hookshot to the ceiling to get it.
Go through the door and kill the torch slugs. Use a spin slash
to trigger the first shock switch, which makes a chest drop containing
Bombchus. Use a bombchu on the fence to have it climb up the
fence, go through the hole up there, then climb down the other
side to finally blow up the second shock switch. Go through the
door now and through an entryway to a room with some sun symbols
on the wall. Shoot the hole in the ceiling with a Fire Arrow
to let in the sunlight. Use your Mirror Shield to reflect it
onto the symbol just to the right of the entryway (NOT the doorway!)
to unblock the door. Go on to the final floating ball thing.
Kill it with a Light Arrow.
The barrier wil be destroyed. Go up the stairs and through the
door. Keep going and killing all of the enemies to open the next
door. Get the Boss key about halfway up. Once you get far enough,
you will get to the room with a big pillar in it. Do not break
any pots, and go through the door to the right. Run up the huge
flight of stairs, and go through the door. Now watch the short
story sequence and begin fighting the Evil King himself.
Great King of Evil Ganondorf
Now you're facing the big guy. When you enter the last room you
watch a short video sequence. Now Ganondorf clears the room of
his organ, and Zelda. Go to one of the corners of the room. Ganondorf
will do the electrical blast ball. Hit it back at him. He will
shield it with his cape. Hit it back and forth until it hits
him, and he is stunned. If you feel you cannot hit it back shield
yourself with a mirror shield. Pull out your fairy bow and shoot
him with a light arrow. This will make him sink into the center
platform. You can use the Giants Knife or the Master Sword to
slash him now. You can use the hoverboots to easily access the
platform. When he rises again into the air run to the corner
you were at before. Watch out. Because he does a fist pound that
releases a shockwave. Not only does it nock down some of the
block which create the floor, but if you're in range it hurts
you. Repeat this process. Ganondorf will also use another attack
to try to destroy you. He'll lift up his arms, and a black hole
will form. The black hole will release multiple blasts of energy.
To deflect these back at Ganondorf by charging up your sword
and then release it. Then just shoot and slash like before. The
condition of Ganondorf's cloak shows how hurt he is. Ganondorf
will fall after a while, conquered by Link. For further info on how to beat this enemy
click here >>
GANON
The final Boss. Without the proper process this boss is almost
impossible to beat. Luckily, you have me to help you. Walk to
where Link hear's the "sound". Ganondorf will burst
out of the rubble that was once his unholy tower. Glowing with
power he transforms into the Pig-like freak Ganon! Link Draws
his Master Sword to strike him, but it is hit from the arena,
behind a curtain of fire. Take out the Giants Knife/ Biggoron's
Sword, or if the first is broken, the Megaton Hammer, the longshot,
oooor light arrows if you have any left. You must attempt to
hit Ganon's tail with the weapon of your choice. But there is
a little twist. Use Nyru's Love. Light arrows will not work while
using Nyru's Love. If you don't use the spell you should have
at least two bottles filled with fairies, but it is not necessary.
This part of the fight is really easy. Cast the spell. Now get
behind Ganon. You can either go between his legs by roll attacking,
or just run around him. Hit him in his tail. This will make him
angry. Repeat this process until Ganon falls, partially defeated.
The curtain of fire around the arena will drop. Now run to where
Zelda is standing and reclaim your Master Sword. If you do not
reach her in time the fire barrier will return and you must repeat
this process.
The easiest way to beat him from here is the following method.
After you reenter the arena slash Ganon before he recovers. Now
Ganon is MAD! It's really hard to do the other method bellow,
so I suggest this. Z-target Ganon's head. Now shoot it with a
light arrow. Ganon will be momentarily blinded, and rear back,
making his tail droop down. You can go straight to the place
between his legs and slash the tail, or you can run around him.
Beware, because the effects of the arrow only last for a limited
time. If you back too far away from Ganon he will charge you.
Repeat this until Ganon falls to the ground. Skip down one paragraph
to see what to do next. (The next paragraph is for people who
need an alternate way to beat Ganon.) This method is for people
who no longer have any more arrows. Cast Nyru's love if it has
worn off. This is not necessary if you don't have magic, but
it is much easier if you do have magic left. Now go between Ganon's
legs, and slash his tail. To easily do this do the roll attack,
but it is easier said than done. Don't worry if you get struck,
fall back, and blink while using the spell. It just shows that
you were hit, you didn't lose life. Z-targeting can be a waste
of time when you get through his legs, so you can just aimlessly
swing your Master Sword. Do all this in a hurry, because Ganon
is now bent on winning. He will spin around pretty fast. If you
back too far away from Ganon he will charge you. Repeat this
process until the King of Darkness falls. Zelda will now use
all of her power to hold Ganon down. Now you must deliver the
final blow. Get close to Ganon, and hit the attack button. A
short video sequence will show you butchering Ganon, and finally
sticking the Master Sword squarely into his ugly maw.... For further info on how to beat this enemy
click here >>
The
End
The game is over. The world is safe. You have played the best
game ever created. You did it, and if you didn't use this guide
you have done a great job!
Walkthrough written
by:
Hyrule: The Land of Zelda -
"The Legend of Zelda" is a registered trademark of Nintendo.