(Collaboration of: DJ Zelda
- djzelda@ignmail.com)
This is a guide that will tell you how to defeat the main bosses
in The Legend of Zelda: Ocarina of Time. In every situation you
should Z-target, unless told otherwise. You know you can do this
without my help!
Inside the Deku Tree-
Parasitic Armored Arachnid Gohma
Queen Gohma is very easy to beat. When you enter the room, press
C-up and look at the single glowing eye of Gohma. When she drops
down Z-target her, and pull out your fairy slingshot. Now walk
up to her. She will lift her claws back, posing for her Claw
slash attack. Immediately move back when you see this, because
it is a warning sign of her attacking you. Don't move too far
back or she'll not complete her attack. When she sticks her claws
into the ground where you where once standing, simply move forward
and hit her with a Deku seed from your slingshot. She will shrivel
up, obviously stunned. Now's your chance. Hack constantly at
her eye with your sword. You can use the jump-slash attack, because
it inflicts double damage, or you could just use the normal attack.
Both of these techniques get the job done. After you have hurt
her, or evaded her for a time, she will crawl back to her perch
in the center of the ceiling. If you have kept Z-targeting her
you can now hit her again, but only for a second. When she reaches
the center her eye turns red, but she shuts it again. If you
time it correctly you can hit her down before she lays her eggs,
which hatch into gohma larvae. When she lays them they will stay
eggs for a short time. Kill them before they hatch, I only takes
one sword stroke. If they do hatch, Z-target, shield yourself,
and then go in for the kill. They usually leave behind inventory
to replenish your supply. Now just repeat this process until
she dies.
Dodongo's Cavern- Infernal
Dinosaur King Dodongo
King Dodongo is probably the easiest boss in the whole game.
When you drop into his hellish home Dondongo greets you. The
solution to beating him is simple, but remember to stay clear
on the lava pit! Dodongo will open his mouth to release a lethal
burst of fire. Immediately throw a bomb into his mouth. This
will stun the infernal dinosaur. Do not hesitate to strike. While
his head is facing up slash him. When he drops to the ground
slash him again. A jump slash is recommended for this strike.
If you just slash him when he puts down his head you will only
get one hit. I recommend the two-strike method for only people
who are good at it, because otherwise you may lose your chance
to hurt him at all. After you hit him run to the side of the
arena next to the Lava pit. There is a small strip of slanted
land where you can stand and not be struck by him when he curls
into a ball and does his roll attack. Now get behind him and
follow him. He will bounce off one wall, then keep rolling. But
at the next wall he will stop again. He will turn around. Get
up close to make him try to breathe fire. Repeat the bomb, slash,
slash, avoid, and follow method, until you come to a short video
secuence. Dodongo will heedlessly roll into his ball form, veer
out of control, and roll into the lava pit in the center of the
room.
Inside Lord Jabu-Jabu-
Bio-Electrical Anemone Barinade
When you enter this pests lair you are comfronted by the gigantic
anemone, Barinade. First you must hit its three tentacles which
hand from its freakish body. Now Barinade will summon his Jellyfish
minions. They will circle around him slowly at first, but will
progressively get faster. Now hit him again with the boomerang.
This should make his Jelly-Shields stop. Kill them all using
your sword or boomerang. You may have to do this more than once.
After all have been killed, Barinade will regenerate them. Now
they will swing around him very fast. Be sure to not let them
hit you! It may also use an electrical beam attack that can be
dodged by simply running away. Throw your boomerang at him until
he is again stunned. Kill his Jelly's as you did before. They
will not return now. Throw your boomerang at him AGAIN. But now
you will get more satisfying results. Barinade will be stunned.
You know that the boomerang hit him when he blinks blue and stops
moving. Approach and attack with your sword. Sometimes he may
sink into the ground, but only partially. Repeat the process
until Barinade dies. He will become covered in hideous pimple-like
appendages.
Forest Temple- Evil Spirit
From Beyond Phantom Ganon
When you enter the room there will be multiple paintings, which
all look alike. Enter the inner circle of the room. If you want
to power up, leave now. Don't enter too far into the room. If
you are ready to go head to head with this vile spirit, enter
the room. Move around it, and go to the exit. Spikes should come
up in front of you. If not move around some more, then go back
to the exit. Link should now be facing Phantom Ganon. He will
ride his black steed into a painting. Back against the fencing
of the arena, and pull out your newly found fairy bow. Phantom
Ganon should appear in two of the paintings. At the last moment,
one will turn back. The other painting will have a spinning vortex
in front of it, with a horse head sticking out. It should stay
there for a few moments, long enough for you to shoot it with
an arrow. If you don't shoot it Phantom Ganon will ride out of
the painting. He will quickly cross the center on the arena,
and go into another painting. But not before he leaves you a
shocking present. In the middle of the room, on the crest of
the Tri-Force, he will release a lightning shock wave. If you
are up against the fencing it will not hit you. It is very hard
to hit him during his ride through the air, so don't waist your
arrows. Repeat this process until he ditches his horse. Then
he will float around. Now he excersises two attacks. One of the
two is a lunge attack. Simply jump to the side a couple of times,
or run out of the way. His other attack is flinging a ball of
electricity at you. This is the key to beating him. Hit it back
at him. Don't worry if he deflects it back at you, just hit it
again. You may have to do it multiple times. Z-Targeting is not
necessary to do this. When it does hit him he will crumble to
the ground. Now attack him. You can charge your sword, but it
may take too much time. I recommend striking constantly. He will
fly up into the air. Repeat the process until he dies.
Fire Temple- Subterranean
Lava Dragon Volvagia
You find yourself in a room with a platform in the middle. The
platform has very many lava holes in it. When you jump onto the
platform the pillar of rock you where standing on will sink into
the lava surrounding the platform. Fire will spew forth from
one of the holes. Go to that hole, but don't get too close! Volvagia
will appear from this hole. Immediately Z- Target. He will thrash
his head from side to side. After he is finished move up to him,
and whack him with your Megaton Hammer. He'll fall stunned to
the ground. Slash him. Any tequniqe will work. I personally recommend
the charged sword. The moment it flashes green let loose an energy
attack. After one hit he will retreat into the hole. Again fire
will spurt from a hole. Stay away from it! Don't get close! This
is Volvagia's retaliation. He will come out and do one of two
attacks. He will emerge from the hole, extending to its full
length. Now it will follow you around, breathing fire at you.
Simply make sharp turns while running away. Make sure not to
run into the Dragon's tail. The other attack is when Volvagia
emerges and flies to the ceiling. He will then knock loose enormous
balls of lava, which fall down and attempt to hurt you. Just
dodge them. He will then sink back into a hole. Now just repeat
this process until Volvagia dies a fiery death.
Water Temple- Giant Aquatic
Amoeba Morpha
The Boss of the Water Temple is probably one of the most unique
in the game. Morpha is an amoeba, which can control the water
of the Water Temple. To awaken her from her sleep jump onto one
of the platforms located in the pool of water. Enter Morpha!
Jump to the outer ring of the pool. This is where you must stay
during the fight, because the last place you want to be is in
the water or on a small platform. Watch out, because spikes line
the walls. Morpha has two attacks. One is where her water arm
grabs you, flails her water tentacle in the air with you in her
grip, and casts you aside like a rag doll. The other is where
she grabs you and pulls you underwater, then you'll have to resurface
and get out. All you have to do is dodge these water tentacles.
She will create two at a time; each one will attack simultaneously.
One arm will bat at you. Avoid it and it will hit the ground.
Now use the longshot to pull Morpha out of her tentacle when
she surges up though it. Watch out, because the other arm is
still there! If you don't get her the first time try again. You
get about three chances if you are standing close enough. Now
that she is out of her water home she is vulnerable. She will
start to bounce away, slash her. Don't use a power swing or jump
slash because they rarely work. Morpha will eventually find her
way back to the water. Don't wait around for more arms. Get by
the side of the pool and use the longshot again. She moves fast,
but you can get her. If not just wait for the arms to come back.
Slash again. Repeat until she dies. All of the water will pull
up out of the arena.
Shadow Temple- Phantom Shadow
Beast Bongo Bongo
Bongo Bongo is sort of an enigma at first, but he actually is
very easy to beat once you know what to do. Have you increased
your magic meter yet? If not do so. You can find out how to in
other parts of this site. You will drop down onto Bongo Bongo's
drum. After he is introduced his eye will disappear. Use the
Lens of Truth to reveal his cycloptic face. Don't go off the
drum, or the toxic slug covering the floor will hurt you. Bongo
Bongo will smack the drum, causing it to vibrate up and down.
This makes you bounce, and you can lose many arrows because of
this. Z-Target one of his hands, and shoot it with an arrow.
If you don't have any use the longshot. His other hand will try
to exterminate you in one of the following ways. He will Try
to crush you with a fist pound, or slap you. Immediately Z-target
the other hand. Use one of the two weapons above to stun it as
it comes at you. If it tries to crush you with a fist pound you
can still use them, but if you aren't confident in your skills
you can just run away. After you stun that hand Bongo Bongo will
ready for a bulldozer attack. Make sure your using the lens of
truth to reveal his eye. Z-target the eye, and when in range
attack! Don't wait too long, or he'll hit you indefinitely. If
you do hit him he will fall stunned onto his own drum. Jump slash,
charge sword slash, hack away, any of these will work. Just don't
get caught behind his eye when attacking, or you'll get fewer
hits. He'll get up and float away. Repeat this process until
he dies.
Koume and Kotake are the two witches
who inhabit the Spirit Temple. Koume controls fire and Kotake
controls ice. These two witches are really hard to beat at first.
You should not use Z-targeting in the first part of this fight.
The sisters will circle around you on the platform. One will
stop and face you; the other will keep circling. The one that
stops is going to attack. Face her, and equip your mirror shield.
She will let out a blast of her specific power. Use the anolog
stick to aim the reflected blast at the other sister. This will
hit her, and hurt her. If you are too far away, or are not facing
her correctly, she will release the blast. Once it hits the ground
it expands into either the ice, which freezes you, or the fire,
which burns you. Neither of these pools of elemental waste leave
immediately, so watch your step! After you do this for a time.
Koume and Kotake will form into one hideous freak of nature named
Twinrova. In each hand she carries a wand which spurts fire or
ice. Now Z-Target her. She will fly for a while, and the attack.
Absorb the blast she releases into your mirror shield. Let he
release another bolt. If it is the same as the first, absorb
it. If it's not, side step twice out of the way of the blast.
Avoid the puddle, or the blast you absorbed will be lost. After
you have absorbed three of the same blast your shield will release
a blast of that substance. Move forward at her. Spewing the contents
of the shield all over her body. She will sink down onto one
of the small pillars surrounding the main arena. Release the
Z-Target, jump over to her, and slash her A LOT! Don't use a
jump slash, or you may jump off the small platform. She will
rise into the air after she has recovered. Repeat the process
until she dies.
Ganon's Castle- Great King
of Evil Ganondorf
Now you're facing the big guy. When you enter the last room you
watch a short video sequence. Now Ganondorf clears the room of
his organ, and Zelda. Go to one of the corners of the room. Ganondorf
will do the electrical blast ball. Hit it back at him. He will
shield it with his cape. Hit it back and forth until it hits
him, and he is stunned. If you feel you cannot hit it back shield
yourself with a mirror shield. Pull out your fairy bow and shoot
him with a light arrow. This will make him sink into the center
platform. You can use the Giants Knife or the Master Sword to
slash him now. You can use the hoverboots to easily access the
platform. When he rises again into the air run to the corner
you were at before. Watch out. Because he does a fist pound that
releases a shockwave. Not only does it nock down some of the
block which create the floor, but if you're in range it hurts
you. Repeat this process. Ganondorf will also use another attack
to try to destroy you. He'll lift up his arms, and a black hole
will form. The black hole will release multiple blasts of energy.
To deflect these back at Ganondorf by charging up your sword
and then release it. Then just shoot and slash like before. The
condition of Ganondorf's cloak shows how hurt he is. Ganondorf
will fall after a while, conquered by Link.
GANON
The final Boss. Without the proper process this boss is almost
impossible to beat. Luckily, you have me to help you. Walk to
where Link hear's the "sound". Ganondorf will burst
out of the rubble that was once his unholy tower. Glowing with
power he transforms into the Pig-like freak Ganon! Link Draws
his Master Sword to strike him, but it is hit from the arena,
behind a curtain of fire. Take out the Giants Knife/ Biggoron's
Sword, or if the first is broken, the Megaton Hammer, the longshot,
oooor light arrows if you have any left. You must attempt to
hit Ganon's tail with the weapon of your choice. But there is
a little twist. Use Nyru's Love. Light arrows will not work while
using Nyru's Love. If you don't use the spell you should have
at least two bottles filled with fairies, but it is not necessary.
This part of the fight is really easy. Cast the spell. Now get
behind Ganon. You can either go between his legs by roll attacking,
or just run around him. Hit him in his tail. This will make him
angry. Repeat this process until Ganon falls, partially defeated.
The curtain of fire around the arena will drop. Now run to where
Zelda is standing and reclaim your Master Sword. If you do not
reach her in time the fire barrier will return and you must repeat
this process.
The easiest way to beat him from here is the following method.
After you reenter the arena slash Ganon before he recovers. Now
Ganon is MAD! It's really hard to do the other method bellow,
so I suggest this. Z-target Ganon's head. Now shoot it with a
light arrow. Ganon will be momentarily blinded, and rear back,
making his tail droop down. You can go straight to the place
between his legs and slash the tail, or you can run around him.
Beware, because the effects of the arrow only last for a limited
time. If you back too far away from Ganon he will charge you.
Repeat this until Ganon falls to the ground. Skip down one paragraph
to see what to do next. (The next paragraph is for people who
need an alternate way to beat Ganon.) This method is for people
who no longer have any more arrows. Cast Nyru's love if it has
worn off. This is not necessary if you don't have magic, but
it is much easier if you do have magic left. Now go between Ganon's
legs, and slash his tail. To easily do this do the roll attack,
but it is easier said than done. Don't worry if you get struck,
fall back, and blink while using the spell. It just shows that
you were hit, you didn't lose life. Z-targeting can be a waste
of time when you get through his legs, so you can just aimlessly
swing your Master Sword. Do all this in a hurry, because Ganon
is now bent on winning. He will spin around pretty fast. If you
back too far away from Ganon he will charge you. Repeat this
process until the King of Darkness falls. Zelda will now use
all of her power to hold Ganon down. Now you must deliver the
final blow. Get close to Ganon, and hit the attack button. A
short video sequence will show you butchering Ganon, and finally
sticking the Master Sword squarely into his ugly maw. I won't
reveal the rest, because it is best to experience it on your
own.
2) Mini boss
strategy guide:
(Collaboration
of: DJ Zelda - djzelda@ignmail.com)
This section tells you how to defeat
the Mini Bosses in The Legend of Zelda: Ocarina of Time. In every
situation you should Z-target, unless told otherwise. As I said
before, you don't need my help!
Inside Lord Jabu-Jabu's
Belly- Parasitic Tentacle
Most people may not consider this uvula like thing a mini boss.
But many people have e-mailed me about this thing, and since
it only appears inside Lord Jabu-Jabu I'll consider it one. When
you enter the room, kill all the Biri's, if there are any. While
killing them make sure not to arouse the tentacle. Now Z-target
it. Throw your boomerang at it to stun it. Make sure your close
enough to hit it. When hit it will blink certain colors. Now
it will retract into Lord Jabu-Jabu's soft pink flesh. Do NOT
stop Z-targeting! To do so is a waste of time. If you do break
the lock on you will have to lure it out by walking towards the
center of the room, dodge it's attacks, and lock on again. Now
that you're still Z-targeting it you must again lure it out.
Walk forward just enough for it to start to come out. Then it
winds up to slap you around throw your boomerang. It will strike
the weak peace of the parasitic creature. Repeat this process
until the parasitic tentacle is severed. It will fall to the
floor in chunks. This will take away one of the electric tentacles
elsewhere in Jabu-Jabu.
Inside Lord Jabu-Jabu's
Belly- Bigocto
Killing Bigocto is a challenge at first, and if you are a beginner
you should probably have a fairy in a bottle. When you enter
the room, Princess Ruto will see the Zora's Sapphire. Throw her
onto the platform the spiritual stone is on, and she will claim
it as her own. Falk forwards and the platform will now float
up into the hole in the ceiling. When it comes back down there
will be another creature in her place, with the same disposition.
Bigocto will jump down, into the canal of the room. Watch out
for the spikes on the spinning platform. He will charge in a
direction. If it is in your direction throw the boomerang at
him. This will stun it, and he will spin around after he has
regained his ability to move. Now's your chance, while he is
spinning hit him again with the boomerang. If you hit him at
the proper time he will face away from you and be stunned. Now
his "rear" will be exposed to attack. It's that big
glowing thing on his butt. Strike and strike true, because the
effects only last for a few seconds. He will run away from you.
Turn in the opposite direction Bigocto is going, when he gets
a semi- close whip out your boomerang, and hit him again. Watch
out, because if you're too slow he'll plow right over you. Repeat
the process until he is dead. If your really good you can immediately
hit him after you struck him the first time, before he is out
of range. Also, if he hits you he will turn in the opposite direction.
Now hit him with the boomerang once you get up. An additional
note, the direction in which the platform is spinning shows the
direction in which GO is coming at you, but it is the opposite
direction. That means if the platform is turning clockwise, Bigocto
is coming at you counterclockwise. This helps a lot if you get
hit, and are disoriented. After Bigocto is beaten, pick up inventory
if he drops any, and get up on the platform all you have to do
now is solve a puzzle to get to Barinade, the main boss.
Forest Temple- Poe Sisters
Joelle: Poe Sister Number 1
Joelle is the first Poe Sister you must destroy. To conger her
from the paintings in which she hides you must have the fairy
bow. When you enter the room with multiple staircases you will
see many pictures. One will have Joelle in it. Shoot the picture
with an arrow. The image of Joelle should disappear. Make sure
you don't get too close or she will skip to a different painting.
After you shoot the last picture Joelle will emerge and descend
to the bottom of the last stairwell. Follow her down. Now you
should Z-target her. Strike her before she disappears. If you
don't that's okay too. When she disappears she will whirl the
torch she wields at you. Bump the torch two times to have her
reappear. Now give her a good slashing! Repeat this process until
Joelle dies, and the flame on her torch returns to its rightful
place.
Beth: Poe Sister Number 2
Replace all the names "Joelle" with Beth up above.
And replace the word "first" with second. Your reward
for killing her is the compass.
Amy: Poe Sister Number 3
When you enter Amy's room shoot her picture. Five blocks will
descend from the ceiling giving you 0ne minute to put them together.
You must put four of them together to form Amy's portrait. The
fifth block is a useless block that is just there to get in your
way and confuse you. You can tell the useless block by its dark
color, and there won't be a piece of Amy on it. If you don't
do it in time Amy will make the blocks roll over. You will have
to start again, but you get more time. Wen you successfully finish
the puzzle the blocks sink into the ground, and Amy will appear.
Finish her off the same way you did the other two sisters.
Meg: Poe Sister Number 4
Return back to the main hallway. Meg will be in the center of
the room, morning the loss of her other three sisters. When you
approach her she will split into four Poe's. Three will be specters;
the other will be the real sister. The specters and one sister
will circle you, and you will not be able to strike them with
your sword. When they appear one will do a spin. This is Meg.
Z-target her and shoot her with an arrow. She will disappear.
In a few moments she will reappear, with all her undead friends.
She will again do her spin. Shoot her again. Repeat this process
until she finally dies. The flame will return to the torch, and
the elevator will start to work again.
Fire Temple- Flare Dancer
Flare Dancer is all show and no spunk. When you enter her room
She appears from her circle of fire. She will spin around. Z-target
her. Now use the hookshot to pull her out of her flaming clothes.
You can also use the Megaton Hammer, but to do this you have
to get close to her. Bombs also work, but this opens you up for
attack, so I recommend the hookshot. If you do not pull her out
of, or extinguish, her flaming clothes she will do one of two
attacks. One of them is her charge attack. This is where she
circles the room, knocking you down until you pull her out of
those flaming clothes. The other attack is when she spins around
and around, throwing out a circle of flames. Avoid them. The
blue ones will follow you, and neither of them will immediately
disappear. Now that her clothes are extinguished she is vulnerable
to attack. Strike her as many times as you can before she starts
to run away. Do not peruse! Instead run the other way. Soon you
will be able to Z-target her. Slash her until she turns around
and runs away again. Repeat this process until she jumps back
into the inferno in the center of the room. She will regain her
flaming clothes. Now you can just repeat the processes of extinguish,
slash, back & forth, and so on until she dies. You can tell
how weak she gets as her clothes change color. Yellow, blue,
tan.
Water Temple- Dark Link
When you enter the arena it looks like a cool mountain spring,
with a small island in the middle. As you run across the room
to the other side you can see your reflection in the water. You
cross the island with the tree, and keep running. But then you
notice your reflection is gone! You turn around when you reach
the closed bars. That, by the tree... Is something there? You
walk closer to get a better look, and find yourself fighting
DARK LINK! You strike again and again with the Master Sword,
but to no avail. The only thing that happens is that you get
hit. By the way, never do the forward lunge with the Master Sword.
Your shadow will jump on the blade, paralyzing you. Then he will
strike you. You need to use one of four weapons. Arrows, but
he easily dodges them, waste of time and money. The Giant's Knife/
Biggoron's Sword, or the Megaton Hammer, is not the way to go
either. To kill him using the Giant's Knife is a waste of money
also. If you miss once and hit the ground your expensive sword
breaks. But if you want to use it read the next paragraph, if
not, skip it. Shield yourself at all times except when attacking.
When you want to attack, lower your shield, and punish that bad
boy. Be careful, or you might break your sword. After hit he
will fall down into the floor, thus breaking your Z-lock on.
Your shadow will reappear behind you. Turn around and slash him
again. Repeat until dead. If your sword breaks switch to the
Megaton Hammer. To kill your devilish shadow another way you
can use your Megaton Hammer. Shield yourself and then strike
when you get close enough to accurately hit him. Watch out, because
if you don't put away your hammer you can't shield yourself.
He will fall into the floor. Then he will reappear behind you.
Immediately turn around, lock on, and hit him again. Repeat until
your shadow finally dies.
The quickest and simplest way to defeat your shadow is using
Din's Fire. When your shadow gets close use the spell. It will
shield itself, but fall back into the floor, wounded! Repeat
the process until he dies. This process is highly recommended.
This will remove the iron bars on the otherwise locked door.
Your reward for defeating this formidable foe is the upgrade
to one of your weapons The Longshot!
Bottom of the Well- Dead
Hand
The Dead Hand is the biggest joke in this game. It is soooo easy
to beat. Simply let yourself be caught by one of the hands. Dead
hand will emerge in full glory, not very impressive is it? It
will start to wiggle toward you. The hand should let go in time
for you to get away from it. But if it doesn't Dead hand will
bite you. That will release you. Now z-target his head. Walk
near him and I mean CLOSE. Don't get caught by a hand again.
He will lean down to bite you. So slash him repeatedly until
he lift his head back up. Then he will run away, and burrow into
the soft mud that makes up the floor. Avoid the plumes of mud
that fly from the place where he burrows. Now just get caught
again. Repeat the process until Dead Hand falls to the ground,
twitching with its last breath. Your reward is the coveted Lens
of Truth!
Shadow Temple- Dead Hand
Follow the same instructions as above, except use the Biggoron's
Sword if you have it.
3) Enemy profiles: (Collaboration
of: 100%Dude)
First let's go with abbreviations:
nam - name
nic - nickname
age - age
spe - species
str - strength
wea - weakness
arc - arch-enemy
lik - likes
dis - dislikes
job - job
phr - phrase
use - can it be used in other, more useful way?
And here we go with the bad guys:
1.)
nam: Anubis
nic: I-like-you-in-the-reverse
age: that's an ancient god you're dealing with (yeah, right)
spe: it could be an Egyptian god, but you never know
str: sucks on helium, though it shows no symptoms of 'Slippy's
sindrome'
wea: nickname says it all
arc: fire (it thinks Anubis can be hot, but not that much)
lik: copying the movements
dis: if the same is done to it
job: testing the helium baloons
phr: 'Houston, we have a problem!' (uh-oh, 'Slippy's sindrome')
use: cos of its reverse abilities, you can fix things you broke
or did wrong
2.)
nam: Armos
nic: Statue-with-a-different-approach
age: how can I know how old is the stone? (like it can talk)
spe: stone (probably lime-stone mixed with a bit of dynamite)
str: built-in short-fuse detonator
wea: it still feels dizzy after getting off of merry-go-round
arc: merry-go-round (never again)
lik: exploding in your face
dis: being blown at instead of blown up
job: at the local quarry it's in charge of explosives
phr: 'KABOOOOM!' (not much to say, eh?)
use: well, its shield could be used as a frisbee, but the rest
is useless
3.)
nam: Bari [Biri <--- smaller version of Bari]
nic: 3-in-1 [One-third-of-a-whole]
age: 3*7 [7]
spe: jelly-fish
str: helicopter-blades [mini power-plant]
wea: empty batteries
arc: anything isolator-related
lik: to enlighten local Link-wannabes
dis: if somebody tries to convince it that isolators are electricity-proof
job: working as a nature-friendly power-plant
phr: 'Somebody call 911!' (when you're ready to finish it off)
use: to power and speed up your car (that way you do not an acumulator)
4.)
nam: Beamos
nic: One-eyed Freak (Duke: 'Hey, that's my line!')
age: by its laser I'd say 2000 years future years
spe: bowling-ball-with-a-difference-on-a-stick
str: laser-proof armor (like Link could use one)
wea: to get shot back by Mirror Shield's polished surface
arc: Syntax Error
lik: drawing hieroglyphs
dis: any movement in its radius (possible damage to its drawings)
job: trying to become world famous artist (hard to achieve due
to its stationary position)
phr: 'I hate realism!'
use: very good watch-dog
5.)
nam: Barinade
nic: High-tech Acumulator
age: how long did it survive in Jabu-Jabu... err, 10 years?
spe: parasite (though a few may go with jelly-fish)
str: electric paralyzer by ACME Co.
wea: if you try to cut it off
arc: short-circuit
lik: to send you a hello (you better have an isolator ready)
dis: if it must do the above again, cos the mail reached the
wrong person
job: sending letters to Santa
phr: 'Can you go and buy me some stamps?'
use: learning people the importance of having a built-in generator
6.)
nam: [Big] Deku Baba
nic: Chomp-Chomp
age: all I know is that BDB is twice as old as DB
spe: angry flower
str: large mouth
wea: VERY thin neck
arc: [B]DB's neck, cos it can break easily
lik: shooting its mouth off
dis: if the same is done to it (and Link screams a LOT)
job: spreading rumors about the Triforce
phr: 'I found the Triforce... version 1,34... does not compute...'
use: finally a chatter for your granny aboult good ol' days
7.)
nam: Bigocto
nic: Vacuum-Cleaner
age: it's in the stars
spe: octopus (I wonder how does it manage to live outside the
sea?)
str: not a big-mouth-dude again!!
wea: switch on Bigocto's back that can be turned off
arc: not being able to change his diapers (err, I mean the bag
when it's full of dust)
lik: sucking on vacuum (100% Slippy-free)
dis: having his mouth shut
job: developing new standards in NASA vacuum technology
phr: 'Let's clean up this mess!'
use: as a vacuum-cleaner, of course
8.)
nam: [Big] Poe
nic: [Smiley] Sadder Smiley
age: they're ghosts... which means couple of centuries
spe: ghost
str: flying (how many fliers left are out there?)
wea: they're having troubles landing
arc: seeing Link smile as he sends them to the void
lik: nursing the lantern
dis: seeing that a fellow [Big] Poe has a lantern of newer edition
job: to light the torches in local dungeons at night (huh?)
phr: 'I'll die with a smile on my face.'
use: to scare away your brother
9.)
nam: Poe Sisters
nic: Come-and-get-us
age: couple of centuries
spe: ghost
str: flying
wea: they fall for Link easily (literally)
arc: seeing Link smile as he sends them to the void
lik: stealing the matches (err, flame)
dis: if the price of matches go up
job: to fight over Link (whoever gets most hits on him, wins)
phr: 'Come on, baby, light my fire!'
use: how about spare tyres for your car?
9.)
nam: [Blue] {Green} (Red) White Bubble
nic: We-are-not-bubbles-but-flying-skulls
age: ask the torso from which bubbles came
spe: I could go with: bowling balls, but I'll give them: skull
str: its annoyance
wea: if it gets annoyed itself
arc: local airport for not allowing it to land
lik: showing off with its newest colored hair (like it has one)
dis: doing it over and over again (except the red and white one)
job: the founder of hair-remover (now in charge of developing
hair-deleter)
phr: 'Where's my mirror?' (that's why it flies around so frantically)
use: bowling balls (I'm sorry, I HAD to say it)
10.)
nam: Blue/Red Tektite
nic: Happy-go-Lucky
age: they won't tell
spe: hmmm, maybe spider?
str: powerful rear legs enable it to jump really fast (yeah,
right)
wea: it loses will to jump really fast (main reason is death
by an unknown person)
arc: height sickness
lik: to be used for target practice
dis: obstacle course (but why? I mean obstacle course involves
jumping...)
job: Nike and Lotto footwear tester
phr: 'If I could just reach for that friggin' star...'
use: testing area for sledge-hammers
11.)
nam: Bongo Bongo
nic: Dum-de-dum-dum
age: 333
spe: shadow
str: its annoying rhythm
wea: its hands
arc: if you paint its hands
lik: sending the unwelcome audience in an acid pool
dis: cheers from the audience (if they actually like the rhythm)
job: professional (?) drum-player
phr: 'I think I'll lay low for a while...'
use: to spank your children (dum dum dum dum... ad infinitum)
12.)
nam: [Mad] {Business} Deku Scrub
nic: Maniacal Clown
age: they're in those late years (when you kill them, some leaves
fall off, though leaves aren't grey)
spe: bush with modifications
str: infinite supply of nuts
wea: above point exactly (can you imagine doing one thing over
and over?)
arc: to be feeded with what they hate most... nuts
lik: being nuts (literally)
dis: talking to you if need be (though some would rather die...
null blemo)
job: local store supplier (although nuts)
phr: 'Hey, nutso, care to bring me some nuts, cos I'm nuts?'
use: machine-gun-with-a-difference
13.)
nam: Tailpasaran
nic: Electrotail
age: let's give him 0,0001
spe: hmmm, beats me here...
str: mini power-plant
wea: to be struck by a lightning
arc: isolator-related stuff
lik: to sell you a nice tie
dis: if you sell him a tie (be careful, use an isolator... how
about a water tie?)
job: to look for new tie models
phr: 'It's time for me to tie a knot for you.'
use: security system (although Beamos proves a better choice)
14.)
nam: [Club] Moblin
nic: Dog-face
age: 30
spe: hah, moblin
str: here we DO talk about lots of bicepses
wea: they don't hear good if you sneak up on them
arc: fleas
lik: [trying to teach you how to fly] ramming you in the wall
dis: being sneaked up on
job: acting dumb
phr: 'Is anybody there?'
use: well, at least we could make some toothpicks out of their
weapons
15.)
nam: Stalchild
nic: Meatloaf (huh?)
age: as old as earth
spe: skeleton
str: none (do you see any bicepses on it?)
wea: it feels ignored, cos most people 'see through it'
arc: soil-worms
lik: swinging at nothing
dis: if its head is used as a bowling ball
job: director in charge of Link's burial (though Link must die
first)
phr: 'Watch where are you flying!' (to mosquitos)
use: it could make an excellent chair-set
16.)
nam: Stalfos
nic: Yummier Meatloaf
age: 20 years older than Stalchild
spe: Link-wannabe-with-a-shield
str: sigh, no bicepses again...
wea: his Ahiles's heel (how else can you explain its constant
jumping?)
arc: cold air (it can catch cold, you know)
lik: to use Stalchild's head for bowling
dis: if the same is done to him
job: selling fake Master Swords to local Link-wannabes
phr: 'Link, prepare thyself to die! Awww, my Ahiles's heel is
killing me...'
use: chairset with added table bonus
17.)
nam: Fire/Ice/Keese
nic: Bat (where did Nintendo get Keese, anyway?)
age: go ask Batman that question
spe: bat
str: a bat with bicepses? Did you see one?
wea: not having bicepses
arc: fire/ice, depending on Keese's status (if none, then everything
Link related)
lik: getting caught on fire/ice (ok, to cool off for the ice
one)
dis: not being able to do the above
job: putting Link oh hot/cold status (if the two aren't available,
kill kill kill)
phr: 'I'm hooooot!/Brrrr!/What about me?'
use: ummm, how about as a trophy (for added challenge try catching
fire/ice ones)
18.)
nam: Like-Like
nic: Gooey-Stuff
age: I doubt you could ask him that, cos it'll eat you
spe: goo
str: could teach Hulk Hogan a lesson or two
wea: gets frustrated easily
arc: Mirror Shield (cos Like-Like can see its own ugliness that
way)
lik: eating footwear (Nike and Lotto recommended)
dis: green color footwear
job: selling tunics and shields to local Link-wannabes
phr: 'Munch, munch! Ptui!'
use: waste disposal unit, batteries free!
19.)
nam: Dark Link
nic: Darth Vader ('Can't... breathe under... this mask... cough,
cough...')
age: 17
spe: Link-wannabe
str: look at Link and you'll know
wea: above point exactly
arc: Dark Link's mask
lik: taking after Link
dis: above point exactly
job: director in charge of Star-Wars movies
phr: 'May the force be with you!'
use: excellent for doing the job twice as fast
20.)
nam: King Dodongo
nic: Tamagotchi (feed me, play with me, etc.)
age: err, why don't YOU ask him?
spe: a really BIG lizard (how did it fit in that room, anyway?)
str: muscle beaches can make miracles
wea: bad stomach
arc: bowling-ball-with-another-difference
lik: toasting things
dis: Volvagia can fly, but Kingie can't
job: primary in-game toaster
phr: 'Any verb-possible additions: adjectives, nouns and that
stuff-me!'
use: Mc'Donalds would be proud of it
21.)
nam: Volvagia
nic: Volkswagen
age: a day or two (it was revived, you know)
spe: dragon (extinct)
str: must take after Tamagotchi first
wea: to tie itself in a knot easily
arc: built-in-flamethrower (constant throw-ups)
lik: toasting things (but Tamagotchi is better at that)
dis: hitting the ceiling cos of Slippy's sindrome (play Star
Fox 64 to understand)
job: secondary in-game toaster
phr: 'Would someone finally get me an aspirin?'
use: Mc'donalds would be proud of it in case Tamagotchi rans
out of batteries
22.)
nam: [Gold] Skulltula {Skullwalltula}
nic: Say-Smile-Flash
age: depends on who you have in mind
spe: spider (rather big, too)
str: chance of a surprise attack
wea: limited moving abilities (they stick to one spot)
arc: to be left without a shell (let's expose them to the world)
lik: to develop a nasty tendency towards you (oops, I meant to
develop a film, but who cares?)
dis: if you take a picture of them
job: the one and only photographer in the game (Skullwalltula
can also teach you basics of saying ARRRRGH!)
phr: 'Who's picture should I take tonight?'
use: to teach others how to dance and climb walls (talking about
educational values of z64)
23.)
nam: (Redead) Gibdo
nic: Ssslllooowwwmmmoootttiiiooonnn
age: really old
spe: (fake) mummy
str: paralysis
wea: slow movement
arc: above point exactly
lik: eating you out alive
dis: slowly disintegrating into the ground
job: unemployed
phr: 'Waaait for meee tooo finisssh you oooff!'
use: heh, not quite, since they're too slow for anything
24.)
nam: Dead Hand
nic: Dead Hand (can't think of anything better)
age: dead long ago
spe: dead hand
str: dead hand
wea: dead hand
arc: dead hand
lik: dead hand
dis: dead hand
job: dead hand
phr: 'Am I dead?'
use: dead hand
25.)
nam: (Dinolfos) Lizalfos
nic: Brink-Of-Extinction
age: 65000000
spe: lizards with modifications
str: speed and agility
wea: dumbness and stupidity
arc: meteor (you know why, don't you?)
lik: wearing that neat spikes over its shoulder
dis: if that spikes break
job: trying to find out what really happened with dinasours (I
know... Link killed them)
phr: 'Let's go visit my family...'
use: since they're extinct, they don't exist, right?
26.)
nam: (Floormaster) Wallmaster
nic: Let-me-straighten-that-tie-for-ya
age: floors and walls can't talk; as for the masters, they're
very secretive about their age
spe: could be relatives of Dead Hand?
str: (splitting in three <--- of course, you split IT, and
not vice versa), surprise attack
wea: to watch its back
arc: losing a handful of rupees
lik: after Tailpasaran sells you a tie, it's -master's job to
straighten it out for you; although Wallmaster takes his roll
rather too much enthusiastically
dis: being cut off (literally)
job: yeah, yeah, I know... tie straightener
phr: 'Ok, ok, here are your rupees, now let me be...' <---
after its attempt of tie straightening is successfully blocked
use: source for green paint... when it turns green, squeeze it
for a green liquid... What? Blood? Yeah, so what? This looks
like a paint to me!
27.)
nam: Dodongo (Larva)
nic: I-feel-explosive-tonite
age: ancient <--- according to what Darunia says...
spe: dodo <--- huh? But that's a bird species... Oh, well...
str: toaster (kissing you)
wea: built-in dynamite that goes off if they are killed
arc: bowling ball, which ain't what it appears to be (getting
a REAAAL passionate kiss, which then causes them to explode cos
of joy)
lik: marsh-mallows (dunno for that one... I guess it likes 10-year
old Link?)
dis: if it runs out of charcoal (lipstick is missing)
job: teaching the others how to become BIG; larva - dodongo -
king <--- seems easy, eh?
phr: 'Come on baby, light my fire!' <--- and when you do...
BOOOM!
use: excellent for 100m with hurdles runs <--- Dodongos are
two legged, let's suppose they're fast runners and... you get
the general idea...
28.)
nam: Fake Door
nic: Open-sesame!-Thud!-Owww!-I-said:-Open!-Thud!-OK!-You-asked-for-it!-BOOOM!
age: 10th division... huh?
spe: door
str: strong door-handle
wea: can't see to the other side
arc: sledge hammers
lik: Thud!
dis: BOOOM!
job: Now-you-see-me-now-you-don't <--- after you blow it down(!)
phr: 'You're not Ali-baba!'
use: toothpicks. of course... but what about Moblin's weaponry?
We can use weapon's wood too! Yeah, yeah, but here we have an
infinite supply of doors...
29.)
nam: Flare-Dancer
nic: Bwahaha
age: now when did leather become available to humanity?
spe: walking leather jacket
str: its needle <--- hey! We have a photographer, tie-straightener,
and now dress maker! I told ya that Z64 had educational values!
wea: its body, which isn't there <--- Ummm, Scully? Could
you come here for a moment?
arc: Link's Tunic <--- looks better on Link
lik: Bwahaha-ing
dis: not being payed its 20 rupees for a job well done <---
in its vocabulary you can find 'job explosive done' instead of
'job well done'
job: dressmaker and ocassional kamikaze
phr: 'Pleaseee, sell me the blueprints for Green Tunic, pleaseee...'
use: trainer for marathon runs <--- remember what happens
when you pull its jacket out...
30.)
nam: (Ice) Wolfos
nic: Hooowl[ing in pain]
age: around 20 seconds before they're sent into submission
spe: wolf
str: block capabilities <--- How high? Wanna bet that I'll
be higher than you?
wea: running in circles <--- Where's that sign when you need
it anyway?
arc: liquor <--- Then why are they running in circles?
lik: standing on its two hind legs... when trying to... uh-oh...
errr, suck you up?
dis: since it has bad back, you help it by realigning its back
with help of yor trusty sword
job: biting the dust <--- Literally!
phr: 'From dust to dust...' <--- Then again, this is true
for most enemies...
use: not much, except they'd make your vacuum-cleaner bag really
fat really fast
31.)
nam: Flying jars (Tiles)
nic: sigh... look above
age: ask the person who made them
spe: d'you really wanna know?
str: flying ability <--- Now what the heck is with all those
flyers?
wea: Link-wannabe defending him/herself with a shield
arc: vacuum <--- Yeah! We're in space, so what?
lik: smashing into you
dis: being smashed <--- Maybe I should put a letter 'l' back
there...
job: setting new standards in jar/tiles industry <--- New
slogan: 'Please, drop by and buy these jars/tiles. If you love
them, then they'll love you back!'
phr: 'I feel kinda dizzy tonight... I guess that Armos took me
again out tonight... Why can't it build itself its own hover-disc?
And why does it always have to take me to that stupid merry-go-round?'
use: remote flying footballs and frisbees <--- With 30-days
probation, of course!
32.)
nam: Freezard
nic: Freeze!
age: I don't know how long water existes on Earth... <---
Or Hyrule for that matter.
spe: heavier version of H2O
str: freeze breath
wea: walking on thin ice
arc: if thin ice actually cracks beneath it <--- when it gets
out of water later, it's for sure that it will gain some weight
lik: freezing <--- If there are no other options, it'll freeze...
dis: being used as a Coca-Cola add-by
job: providing Coca-Cola consumers with a constant supply if
ice chunks <--- Just don't slash it too quickly!
phr: 'No me, no Coca-Cola!' <--- That's quite true, since
local Link-wannabes dont wanna be frozen...
use: regeneration formula could come in handy, if we learn it
from that ice bozo <--- Schumi, komm hier! Deine Dienste konnen
wir jetzt gut gebrauchen! <-> Schumacher, come here. Your
services are required! [understandable now?]
33.)
nam: Ganondorf (Phantom Ganon)
nic: Power-shortage <--- Triforce of Power... get it?
age: around 30, I'd guess (ancient)
spe: Gerudo (ghost)
str: built-in electric plasma launcher <--- Fire and electricity
are popular in this game... By yours truly ACME&Co. Mip mip!
wea: he's afraid for his face <--- Well, Ganondorf's face
is exactly the same as 7 years ago, when you pulled Master Sword...
arc: Johhny Bravo <--- Acoording to latest rumors, Johhny
has better hair-do than Ganondorf... actually even better than
Phantom Ganon...
lik: shaking... but not hands
dis: if his hands are shaken (the same)
job: a person in charge of Anti-Johhny trend (it's ghosting...)
phr: 'As long as the Triforce of Insanity is in my hands...'
('No comment!')
use: his hair could be used as a mop for the floor... other parts?
Bleuuurgh! (it's ghosting...)
34.)
nam: Gohma (Gohma Larva)
nic: One-eyed-freak <--- I'm warning you!!! <--- That's
from Duke Nukem, btw.
age: 10 (minus 5)
spe: spiders... probably <--- Tho' I still think they're one-eyed
freaks!
str: one eye
wea: above point exactly
arc: if its eye is used for target practice
lik: staring at you
dis: if you stare at it <--- Which is basically happening
the second it starts staring at you...
job: circus <--- What? Yeah! Remember target pr... Owww!
phr: 'Ready... Aim... Fire!... Dead center hit!!'
use: nWo! nWo! nWo!
35.)
nam: Peahat (Peahat Larva)
nic: Null-eye-freak <--- HEY! <--- Shaddap, Duke!!!
age: 10 (minus 9'999)
spe: no idea
str: flying <--- Not again...
wea: landing hard
arc: Deku Scrub <--- It can talk... while Peahats (Peahat
Larvas) can't...
lik: cutting shredders <--- I seriously doubt that can be
arranged. <--- Master Splinter's words... Haven't you been
watching Teenage Mutant Ninja Turtles?
dis: being disturbed in sleep (being blocked by its fans)
job: perfect for inspections of violations between Tour de France
phr: 'Hmmmm. Hmmmm. HMMMMM!' <--- Hehe, I guess it has no
mouth either...
use: paper-shredder machine... batteries free, of course!
36.)
nam: Gerudo Guard
nic: Katt <--- Heeheehee...
age: so-so
spe: Gerudo
str: crush Link <--- I really want to put word 'on' between
those two...
wea: Link
arc: Link's Tricks of the Trade
lik: Link's attributes
dis: Link-wannabes
job: keeping Link-wannabes at bay <--- Let's build a ship
to get out of here!
phr: 'Hold it! Where do you think you're goi... Heeheehee!'
use: toothpicks again <--- NOOOO! Not from Gerudos! Ah, ok...
You meant spears... phew!
37.)
nam: Ironknuckle
nic: See-my-bicepses-oops-I-meant-steel
age: old enough
spe: walking tin-can with a can-opener <--- Quite a rare thing
to find nowadays---
str: can-opener <--- Ok, flesh-slicer, if you prefer it that
way...
wea: another 'master' can-opener
arc: other Ironknuckles <--- They're itching to know what's
inside other Ironknuckle
lik: StarFox's Arwings
dis: Andross stealing the Arwings from them
job: testing new ways of canning <--- Although they report
that sometimes their community drastically drops in numbers...
Would anyone have an idea, why is that so?
phr: 'Those tin cans are no match for me!'
use: can-opener!... I just had to say it!
38.)
nam: Twinrova
nic: Twice-is-better-than-once
age: young enough
spe: witches
str: fire/ice
wea: ice/fire
arc: Mirror Shield
lik: hitting on Link
dis: if Link is hitting 'on' her/them
job: providing Link with summer/winter joys
phr: 'Dynamite attaaaack...!'
use: why wouldn't they do the same here on Earth?
39.)
nam: Guay
nic: Kamikaze
age: too stupid to know
spe: bird
str: strong beak that sometimes is even able to pull out a worm
wea: worms are normally stronger than Guay's beak
arc: its boss, because the Master Guay is somewhat picky
lik: going out at nights to knock itself out
dis: if that actually happens
job: kamikaze stupido
phr: 'I think I'll go to sleep...' <--- While still flying
home...
use: shooting practice... useful later when King of Hyrule declares
the open season on ducks <--- Not that they have any ducks
in Hyrule...
40.)
nam: Leever
nic: Lever <--- Yep! That's right... without one 'e' letter...
Well, it sounds better that way!
age: sandy secrets shall not reveal what they have to conceal...
spe: something annoying
str: going in a straight line
wea: being knocked off course
arc: anything liquor related <--- They have very strict policies
regarding drinking...
lik: shoving Link out of the way
dis: being slashed at <--- repeat that and a police officer
will show up to arrest you
job: to showing ppl how to drive in a straight line <--- Reports
of people crashing in a first road curve are very upseting.
phr: 'Let me help you out... I mean, learn how to drive...'
use: leever leaves!... there's nothing better to bomb your ass
off
41.)
nam: Octorok
nic: Octo-minimum
age: minimum
spe: modified squid
str: catapult <--- How do you explain rocks then?
wea: AAD <--- Anti Aircraft Defense.
arc: concussion missile <--- Another phrase for arrows.
lik: spitting his guts out
dis: being forced to eat them back <--- YACK!
job: mercenary for crushing any castle's walls
phr: 'Spit! I don't - Spit! - have much - Spit! - to say - Spit!
- ...'
use: to research interesting feature... How can a sea creature
live in a river?
42.)
nam: Shabom
nic: Poof!
age: dunno <--- It's just a bubble, anyway.
spe: bubble
str: no such thing
wea: just about everything
arc: needle, of course <--- Master Sword, if you'd like it
differently explained.
lik: being blown at
dis: being 'pinged' to death
job: due to short life span it cannot be employed
phr: 'I'll go out with a bang... err, I mean ping.'
use: basketball with short life span
43.)
nam: Morpha
nic: Watery-doom
age: due to water reasons answer unknown
spe: some sort of nucleus?
str: morphing the water... <--- Why not morphing Link? I'm
sure we'd all enjoy seeing Pig-Link!
wea: dry land <--- Cough cough!
arc: Hookshot <--- Nooo! It's not hotshot, you bozo!
lik: choking Link
dis: hotshot <--- Hey, I think I told you it's not hotshot,
but Longshot!
job: baseball team coach
phr: 'Shall we rock this boat for us, baby?'
use: new way of playing baseball <--- Bring along a lot of
money, tho'. Morpha is known for eating a lot of baseball bats,
hats, balls... Oops!
44.)
nam: Shell Blade
nic: Pearl
age: 100 <--- Due to the pearls inside.
spe: clam
str: outer armor... very strong
wea: inner armor... none <--- But instead there is something
yummy inside.
arc: Hook(t)shot
lik: exposing its 'teeth'
dis: being taken to the dentist
job: could be useful in music industry... its rhythm is very
nice... clamp clamp clamp...
phr: 'Let's brush some teeth, shall we?'
use: a perfect mouse trap
45.)
nam: Spike
nic: Spike-with-ball(s)
age: spiky
spe: spikeball
str: spikes
wea: spikes from the others <--- When it comes to Link, everything
is spiky, hehe.
arc: Shell Blade <--- How else yould you explain the pearls,
hmmm?
lik: spiking around
dis: bowling <--- It's rather obvious, hehe.
job: it was the one that teached Sonic the Hedgehog how to defeat
Dr. Robotnik
phr: 'Ouch! Why can't I make a simple T-shirt for me? Boohoohoo!'
use: much needed invaluable resource for needles and toothpicks
46.)
nam: Stinger
nic: Sting-the-Ping
age: eatable
spe: flying something
str: guess what?... flying...
wea: can't keep it up for long... <--- What can't be kept
up? It!
arc: AAD <--- Anti Aircraft Defense
lik: kamikazing into local population
dis: SAM <--- Surface to Air Missile <--- Link has a lots
of them, hehe.
job: local 'bwana' <--- Well, with its strong will miracles
can be done... Living underwater is just one of them...
phr: 'I'd rather be levitating...'
use: SAM target practice <--- Quite common thing these days.
47.)
nam: Tentacle
nic: Come-here-no-here-no-there
age: swingey
spe: sort of a tentacle
str: packs quite a big punch <--- That takes away aquarter
of heart? Gimme a break!
wea: one tiny small portion of its 'body' can be sliced for delicious
stakes
arc: SSF <--- Surface to Surface Missile <--- Well, Link
fires from a surface to Tentacle's surface... Comprende?
lik: 'hanging' around
dis: being treated as dirt <--- Which actually happens, once
you finish it off, hehe.
job: used a lot in boxing for melee practice
phr: 'I'm so hungry. I wanna eat some dirt. D'you have some?'
<--- Tentacle is then surprised to see Link chuckling...
use: really BIG baseball bat... not even Morpha could bet that
one
48.)
nam: Torch Slug
nic: Volcano-in-mini-format
age: on fire
spe: slug
str: being really slow
wea: being really fast
arc: its speedometer <--- It never shows its actual speed...
lik: speeding in 'No speed limit' zone
dis: if it's actually caught when doing that by a local policeman
job: selling charcoal, which it has in unlimited quantities
phr: 'Are you trying to rip me off? Ok then... I'll rip you apart...'
<--- Torch Slug can't do that actually... It's just showing
off...
use: for those that like torched slugs, this is a perfect dessert...
why yes, look; you get a slug and a torch in one!
Hyrule: The Land of Zelda -
"The Legend of Zelda" is a registered trademark of Nintendo.