To find the secret passage into Hyrule Castle, go right along
the outside of the castle from its main gate, then go up to the
tree at the end. Look for a single bush surrounded by light-colored
stones and pick it up to reveal a hole. (To remove the bush,
face it and press the A Button.) Drop into the hole.
DIRECTIONS TO THE BOOMERANG
The Boomerang is found in the first basement of the castle. To
find it from the castle's entrance, go right one room, up to
the end of the hall, left through the door, then up through the
door in between the statues. Go down one room and descend the
ladder, then follow the path to the bottom of the room and go
left. Go up through the door at the end, defeat the guard to
open the doors, then go through the door on the right. Open the
treasure chest in the middle of the room to get the Boomerang.
DIRECTIONS TO ZELDA
Princess Zelda is found in the
castle dungeon, which is in the third basement. From where you
got the Boomerang, go left one room, up one room and take the
stairs. Take the next set of stairs on the left, then go right
to find the dungeon. To free Zelda, you must defeat the Dungeon
Guard with the ball and chain. Use the Boomerang to freeze the
guard, then hit him with your Sword. Repeat this pattern until
the guard is defeated, then touch the door in front of Zelda
to open it and set her free.
ESCAPING THE CASTLE
To escape Hyrule Castle, you must first go to the Throne Room
on the second floor. In the back of the Throne Room, there is
a statue with two swords on it. Stand to the left of the statue
and push it to the right to reveal a passage. Enter the passage
and work your way up through the sewer until you appear in the
Sanctuary. You're free!
Eastern Palace
HOW TO ENTER THE PALACE
To enter the Eastern Palace, talk to Sahasrahla. He is the old
man in the hut on the eastern side of the overworld. He will
tell you about the three Pendants and mark the location of the
Eastern Palace on your overworld map. Journey east, to where
the pendant is flashing on the map.
DIRECTIONS TO THE BIG
KEY
To find the Big Key in the Eastern Palace, first locate the large
treasure chest in the middle of the first floor. Go right one
room, down one room and left two rooms to find a room with a
raised platform. Hit the Cyclops in the eye with your Sword to
defeat him. Then, lift the jars to reveal a button that will
make the chest with the Big Key in it appear.
DIRECTIONS TO THE BOW
You must open the large treasure chest in the middle of the first
floor with the Big Key to acquire the Bow. From where you got
the Big Key, go up one room and right one room to reach the Bow.
DIRECTIONS TO THE ARMOS
KNIGHTS
From the large treasure chest that contained the Bow, go up one
room, take the stairs on the left, then walk left three rooms
and up one room to find the Armos Knights. Defeat all six knights
to acquire the first Pendant, the Pendant of Courage.
HOW TO DEFEAT THE ARMOS
KNIGHTS
The Armos Knights guarding the Pendant of Courage look like six
bouncing statues. The Armos Knights can be defeated with three
arrows each.The easiest way to defeat them is to plug each one
of them with two arrows first then deliver the final blow with
the third arrow. If you do it right the last one sould not take
more than 2 more arrows. If you run out of arrows, switch to
the Sword and swing for all your worth.
Desert Palace
HOW TO ENTER THE PALACE
To enter the Desert Palace, go to the south-west corner of the
Light World to the Desert of Mystery. Once there, look for a
large platform with a tablet on it. Use the ancient Book of Mudora
on the tablet to read the tablet's inscription and open the door
to the palace.
TIPS FOR THIS PALACE
If you need to get a key from the top of a post, use the Pegasus
Shoes to dash into the post to knock the key down. If you reach
a room that appears to be a dead end, try lighting all the torches
with your Lamp to make an opening appear.
DIRECTIONS TO THE BIG
KEY
The Big Key is in the top-right room in the first basement of
the Desert Palace. To find it from the palace entrance, walk
up to the top of the main area and go up through the fourth door
from the right. Dash into the top-left torch to get a key, then
go down through the door and go right all the way. Walk down
and enter the locked door on the right, then go up one room to
find the Big Key.
DIRECTIONS TO THE POWER
GLOVE
To find the Power Glove in the Desert Palace, go to the top-left
room in the first basement and use the Big Key to open the large
treasure chest.
DIRECTIONS TO THE LANMOLAS
To find the Lanmolas in the Desert Palace, go to the bottom-left
room in the first basement and go down through the door to appear
outside. Walk up behind the buildings to find a cave surrounded
by rocks. Use the Power Glove to pick up the rocks and enter
the cave to appear on the first floor of the palace. Go through
the rooms until you reach a room at the end with four jars, four
torches and a Cyclops. Use your Lamp to light all four torches
and make an earthquake occur. Enter the newly-revealed door on
the left to find the Lanmolas.
HOW TO DEFEAT THE LANMOLAS
The Lanmolas are creatures that guard the Pendant of Power. They
are three large green worms which shoot out of the sand floor
and dive back down. To defeat them, power up your sword by holding
the B button and performing the Whirling Blade technique on the
worms' heads. Each of the Lanmolas will require eight hits from
the sword before it subsides into the dust forever.
Tower
of Hera
HOW TO ENTER THE PALACE
To reach the Tower of Hera, climb to the top of Death Mountain
and go right to find a blue teleporter. Step into the teleporter
to be transported to the Dark World, then walk left and look
for two dark diamond shapes on the ground. Stand on either diamond
patch and use the Magic Mirror to return to the Light World.
You will be standing on top of Spectacle Rock. Grab the Heart
Piece and walk up to drop off the northern edge of the rock.
Then, walk right and up to find the Tower of Hera
DIRECTIONS TO THE BIG
KEY
To find the Big Key in the Tower of Hera, walk up from the tower's
entrance and go through the top-left locked door to reach the
first floor. Either destroy the tiles that fly toward you or
allow them to smash into the walls. When the tiles stop attacking
you, the door to the right will open. Go right one room and down
one room. Then, light the four torches to make the chest with
the Big Key in it appear.
DIRECTIONS TO THE MOON
PEARL
The Moon Pearl is in the large treasure chest in the middle of
the fourth floor, but a wide gap prevents you from walking right
up to it. To reach the chest, go up to the fifth floor and step
on the star tile on the left side of the room. This will make
a hole appear near the top-center portion of the room. Stand
above this hole, step down to drop into it and you'll land in
front of the chest. Open it to acquire the Moon Pearl.
DIRECTIONS TO MOLDORM
Finding Moldorm is straightforward. Climb up to the sixth floor
of the tower to find him.
HOW TO DEFEAT MOLDORM
Moldorm is a large green worm with five round sections. His only
vulnerable point is at the tip of his tail. To defeat him, stand
at a safe distance from the edges of the platform and hold the
B button to charge up your sword. Once your sword is fully charged,
release the B button to perform the Whirling Blade technique.
Six hits to his tail without falling off the platform will put
Moldorm away for good! If he knocks you off you have to go back
up the stairs AND DO IT ALL OVER! Its a good Idea to leave the
yellow blocks around the double row of jars DOWN. They all contain
hearts!
Hyrule Castle:
After Finding the Master Sword
DIRECTIONS TO AGAHNIM
To find Agahnim in Hyrule Castle after acquiring the Master Sword,
enter the front gate of the castle. Go left through the door,
climb the ladder below and walk through the next door. Go right
to the door that is blocked by electricity and strike the electric
beam with your Master Sword to make it disappear.
Enter the door and climb to the seventh floor of the tower. You
will find Agahnim in a room with Zelda. Watch Agahnim make Zelda
disappear. He will then hide behind the curtains. Use your Sword
to cut down the curtains and reveal the secret door Agahnim fled
through. Follow him to begin the battle.
HOW TO DEFEAT AGAHNIM
The only way to defeat Agahnim is to use his own magic against
him. To do this, swing your Sword at the fireballs Agahnim throws
to deflect them back to him. This is important Chris, only hit
the solid fireballs. DO NOT HIT THE STARS!!! Occasionally, Agahnim
will stand at the top of the room and unleash an ferocious lightning
attack. To avoid being hit, stand against one of the side walls
in the room. Good luck!
Dark Palace
HOW TO ENTER THE PALACE
The Dark Palace is marked by the number 1 on your map. To reach
the entrance, walk right from the Pyramid (where you begin in
the Dark World) until you find a small hut and a maze of bushes.
Explore the bushes to the right of the hut and the bushes behind
the hut, looking for arrows on the ground. These arrows point
to sections of the bushes you can walk through. Always keep your
eye on Link's head spaces between the bushes. Work your way up
and right toward the palace.
As you near the entrance, you will come out of a thicket of brush
and find that Kiki the Monkey is following you. Kiki offers to
open the door to the palace for a fee of 10 Rupees. Pay him,
then quickly walk to the door to allow Kiki to go to work. Avoid
monsters while Kiki is following you or he'll run away and you
will have to go back and get him. When you reach the entrance
of the Dark Palace, Kiki charges you again. Pay him 100 Rupees
more to open the palace. It's a very good investment!
TIPS FOR THIS PALACE
The little red turtle creatures are very tough to get past. Use
the Hammer to turn them over, then hit them with your sword to
defeat them.
The second tricky spot in the palace is reaching the chest in
the lower-right corner of the room. The chest has a blue bumper
in the center of it. To reach the chest, go right from the entrance
of the Dark Palace to a room with a blue warp tile. Step on the
tile to be taken to a room with a crack in the wall, then use
a bomb on the crack to reveal an opening. Follow the path until
you reach the room with the Map, then bomb the cracked spot in
the left wall to open a passage to the treasure chest.
DIRECTIONS TO THE BIG
KEY
To find the Big Key in the Dark Palace, use the middle door to
go up two rooms from the entrance. Then, go left to find a bridge
with a crack in it. Bomb this crack, then drop through the hole
that appears to land on a narrow ledge. Follow the ledge up and
right to a stairway that leads to the treasure chest with the
Big Key.
DIRECTIONS TO THE HAMMER
The Hammer is found on the first floor of the Dark Palace. From
the palace's entrance, go up two rooms through the middle door,
then go up the bridge on the right. Push the lower of the two
blocks to the right so it falls off the bridge, then continue
up to a large room with a blue bumper in the middle of it. Make
sure that the blue blocks in this room are up. If they aren't
up, stand next to the treasure chest and shoot an Arrow at the
crystal to your left.
Go through the upper left door in this room and quickly run across
the breakaway bridge to the top of the room. Enter the door to
the left and bomb along the right side of the room to open a
path to the Hammer.
DIRECTIONS TO HELMASAUR
To locate Helmasaur's lair from the entrance of the palace, walk
up two rooms through the center doorways. When you reach the
room with two bridges, walk up the bridge on the right. To do
so, push the bottom block on the bridge to the right so it falls
of the ledge. In the next room, stand below the chest and face
left. Use either your Boomerang or an Arrow to hit the crystal
switch on the platform next to you. Once the blue posts are down,
jump across the small gap in front of you and walk through the
door on the right.
In this room, you will find a button to the right of the staircase.
Push a statue on top of the button, then walk up the stairs and
go through the door. Here you will find a large, one-eyed statue.
Hit the statue in the eye with an Arrow to reveal a secret staircase.
After descending the stairs, follow the one-way path left one
room, down one room and right one room to a teleport tile. Stand
on the tile and when you re-appear, walk straight up through
the door above you to find Helmasaur's lair.
HOW TO DEFEAT HELMASAUR
Helmasaur is a red, four-legged monster with a spiked tail that
he lashes at you. He has a weak point in the middle of his forehead
that he carefully protects with a strong purple mask. Use three
Bombs or your Hammer to break through the mask. Then, attack
the gem in the center of his head with your Sword or the Arrows
to finish him off.
Swamp Palace
LOCATION OF THE SWAMP PALACE
The second Crystal Palace is located in a marsh in southern Hyrule.
It is marked by the number two on the Dark World map. You must
have the Hammer, which is found in the first Crystal Palace,
to pound down the posts blocking the entrance to the marsh.
HOW TO ENTER THIS PALACE
In addition to needing the Hammer to find
the Swamp Palace, you must also possess the Flippers, which you
can get at Zora's Waterfall in the Light World. When you enter
the Swamp Palace, you will notice a broken ladder that you cannot
reach. To climb the broken ladder, you must first flood the palace.
To do so, stand outside the Swamp Palace and use your Mirror
to return to the Light World. This will take you to the entrance
of the Watergate. Enter the small building and pull the switch
on the right to release water and flood the Watergate. Exit the
building and step into the sparkling square to return to the
Dark World. Re-enter the Swamp Palace and swim to the ladder.
DIRECTIONS TO THE BIG
KEY
To find the Big Key in the Swamp Palace, go to the room located
on the far-left side of the first basement. As you make your
way to this area, make sure that the yellow posts stay down.
On your way to the far-left side of the first basement, you will
run into a series of blocks that form a Y. Push these blocks
out of your way and walk up the stairs to reach the first floor.
Move the block in the upper-right corner of the first floor out
of your way. Then, drop through the hole in that corner to return
to the first basement. Once you land, walk right one room and
open the treasure chest. This is where you'll locate the Big
Key.
DIRECTIONS TO THE HOOKSHOT
The Hookshot is located on the first basement floor of the Swamp
Palace. From the entrance of the palace, go to the large square-shaped
room in the center of the first basement. Use the Big Key to
open the large chest in the center of this room to receive the
Hookshot.
DIRECTIONS TO ARRGHUS
To find Arrghus, start from the large square room where you found
the Hookshot. Use the Hookshot to go up one screen to a room
with shallow water in the center. Push the statue onto the button
in the upper-left corner of the room to open two doors. Enter
the second door from the right and follow the path to a room
with a lever. Push the lever to drain the water, then work your
way left and up to the room with seven waterfalls. Walk into
the second waterfall from the right to find the passage that
leads to Arrghus.
HOW TO DEFEAT ARRGHUS
Arrghus is a large, one-eyed jellyfish with a thick coating of
pink puffballs. To defeat it, you must destroy the puffballs
one at a time. Do this by using your Hookshot to pull a puffball
near you and hitting it with your sword until it disappears.
Once all the puffballs are destroyed, hit Arrghus eight times
with your Sword or four times with your Hammer.
Skull Woods
Palace
HOW TO ENTER THE PALACE
To enter the third Crystal Palace, begin from Kakariko Village
in the Light World. Go to the top-left corner of the town and
walk up into the forest. Once you're in the forest, go up and
take the first path leading to the right. Continue right to the
end of the path and follow it down into a small clearing. Pound
down the two posts at the bottom of the clearing with your Hammer,
then lift the rock below the posts to reveal a warp tile. When
you step onto the tile, you will appear in Skull Woods. Throughout
the woods are holes and caves that you must enter to locate different
areas of the palace.
DIRECTIONS TO THE BIG
KEY
To locate the Big Key in the third Crystal Palace, you must enter
the skull cave in the center of Skull Woods. The cave entrance
is represented by the far-right arrow on your Map. You will also
see another skull cave to the left. You must walk up and around,
through the rib-cage passageway, to reach the entrance of the
center cave. Once inside, remove the skull pot from the center
of the room to reveal a button that opens the door at the top
of the screen. To keep the door open, push the right-hand statue
down and left until it's in line with the button, but leaving
enough room for you to get behind it. While standing behind the
statue, hold the A Button and push up on the Control Pad. Once
the statue is in place, go through the door at the top of the
room to find the Big Key.
DIRECTIONS TO THE FIRE
ROD
The Fire Rod is found on the first floor of the third Crystal
Palace. Lift all of the flowers that form a square in the upper-right
corner of the Skull Woods to reveal a hole in the ground. Drop
into the hole and bomb the left wall of the room you land in.
Before you go through the opening the Bomb created, step on the
Star Tile at the bottom of the room. After going through the
hole in the wall, pull the lever in the center of the room to
reach the Fire Rod.
DIRECTIONS TO MOTHULA
To find Mothula, go to the upper-left corner of the third Crystal
Palace. To find the entrance, locate the large skull in Skull
Woods that looks like an insect and has a what appears to be
a very long nose. Use the Fire Rod on the tip of its nose to
reveal the last section of the palace. Explore this area thoroughly.
If you get stuck, remember that you can shoot fire across gaps
with your Fire Rod to light torches, and that can reveal hidden
doorways by cutting down vines with your Sword.
HOW TO DEFEAT MOTHULA
Mothula is a giant moth that shoots rings of fire. Before you
go into battle with Mothula, you should have one Magic Medicine
bottle (the blue one) and the 1/2 symbol above your Magic Meter.
Shoot Mothula repeatedly with the Fire Rod as you try to avoid
the spike traps in the room. If you are having trouble avoiding
the traps, use the Cane of Byrna for protection. Mothula will
take 15 shots from the Fire Rod or eight hits from the Sword
to defeat.
Village of
Outcasts
HOW TO ENTER THE PALACE
To enter the fourth Crystal Palace, travel to the Village of
Outcasts in the Dark World. In the center of town, you'll find
a large green statue with a pitchfork sticking in the ground.
Use your A Button to pull the pitchfork for a few seconds to
break open the palace's door.
DIRECTIONS TO THE BIG
KEY
There are four large rooms that are almost identical in the fourth
Crystal Palace. To find the Big Key, work your way to the large
room located in the bottom-right corner of the first basement.
Go to the bottom-left corner of this room and walk left through
a hidden passage to locate the Big Key.
DIRECTIONS TO THE TITAN'S
MITT
Titan's Mitt is located in the second basement of the fourth
Crystal Palace. From the palace entrance, go through the Big
Key door, then go left through three rooms to a room full of
conveyor belts. Go up one room and hit the Crystal Switch until
the blue posts go down. Return to the conveyor belt room and
use the top door to go right two screens. The staircase in the
second room will take you to the second basement. The Titan's
Mitt is located in the bottom-left corner of this basement.
DIRECTIONS TO BLIND THE
THIEF
To find Blind the Thief, you must see through his disguise. This
task is a complicated one! First, go to the far-right room of
the first floor. In this room, sunlight shines onto the cracked
portion of the floor. Throw a Bomb across the barrier onto the
patch of cracked floor. To throw a Bomb, drop one in front of
Link and press the A Button twice. Once the Bomb explodes, sunlight
will stream down into the boss's room. Go to the second basement
and rescue the girl from the jail cell, then lead her to the
boss's room and place her in the sunlight. Voila!
HOW TO DEFEAT BLIND THE
THIEF
Blind the Thief is a demon that moves around the room shooting
red lasers at Link. To defeat him, stand behind the square patch
of sunlight and swing your Sword at his head whenever he's nearby.
While he's circling around the room, move left and right to dodge
his laser attacks. You must hit his head three times to make
it fall off, then he will grow another one. Keep attacking the
new head until a total of three have been knocked off Blind's
body to defeat him
Ice Palace
HOW TO ENTER THE PALACE
To enter the fifth Crystal Palace, travel to the Pond of Happiness
on the island in the center of Lake Hylia in the Light World.
In the center of the island is a dark-colored rock that can only
be lifted with the Titan's Mitt. When this rock is removed, a
warp tile will appear. Step into the warp tile to enter the Ice
Palace in the Dark World.
TIPS FOR THIS PALACE
As you work your way through the Ice Palace, you will eventually
reach a door in the sixth basement that is opened by a button.
To keep the door open, you must drop a block from the fifth basement.
Make sure that the blue posts are down, then return to the fifth
basement. Go right one room, down one room, left one room and
up the stairs to the fourth basement. Go to the far-left room
and drop down to the fifth basement through the hole in the floor.
This will place you in the room with the Big Chest. Go right
one room and push the bottom-left block into the hole in the
center of the room. Follow the block into the hole and push it
onto the button to hold the door at the bottom of the room open.
DIRECTIONS TO THE BIG
KEY
To find the Big Key, go to the right side of the third basement.
Take the staircase down to a room that has a statue that is sticking
out its tongue. Pull on the tongue to open a door to the right.
Go through the door and up the stairway to the chest that contains
the Big Key.
DIRECTIONS TO THE BLUE
ARMOR
The Blue Armor is found in the fifth basement of the fifth Crystal
Palace. To get there, go to the far-left room in the third basement.
Walk down the stairs in this ice-filled room to enter a room
with a cracked section of floor and a hole. Place a bomb on the
spaces above the stairway to reveal a second hole. Drop through
this newly revealed hole to land next to the Big Chest and collect
the Blue Armor.
DIRECTIONS TO KHOLDSTARE
Go through the fifth Crystal Palace until you reach the sixth
basement. Once there, you will have to place a block on the button
in the center of the room. Go through the door at the bottom
of the room and lift up the block in the bottom left corner.
Fall into the hole to enter Kholdstare's lair.
HOW TO DEFEAT KHOLDSTARE
Kholdstare looks like an eye frozen inside a huge chunk of ice.
To defeat it, thaw it out with eight shots of your Fire Rod while
avoiding the icy attacks. After the eighth shot, he Kholdstare
will break into three eyeballs that bounce around the room. Hit
each eyeball six times with the Sword or Fire Rod to end Kholdstare's
reign of terror.
Misery Mire
HOW TO ENTER THE PALACE
To enter the sixth Crystal Palace, call the bird in the Light
World by using the Flute. If you haven't released the bird, play
the Flute in front of the weather vane in Kakariko Village. Once
the bird picks you up and the Map screen appears, press Left
or Right on the Control Pad until the number six is flashing.
Then, press the A Button to have the bird drop you at that location.
When you land, pick up the rock on the right to reveal a warp
tile. Step on the warp tile to enter the Dark World and walk
north to an ether symbol in the swamp. Stand on the symbol and
use the Ether Medallion to reveal the entrance of the sixth Crystal
Palace.
TIPS FOR THIS PALACE
To open the door in the first room of the second basement, lift
the skull pots to reveal a button. Use the Cane of Somaria to
create a block, then push the block onto the button to open the
door. Go through the door to continue.
DIRECTIONS TO THE BIG
KEY
To find the Big Key, work your way to the upper-left room on
the first floor. There are two rooms that are identical to one
another, with a set of braziers in each room. Light the four
braziers with the Lantern so they are all burning at the same
time to trigger a secret switch. You'll feel a small earthquake
as the wall in the next room slides to the right to reveal a
hole going down. Drop into the hole to find the Big Key.
DIRECTIONS TO THE CANE
OF SOMARIA
The Cane of Somaria is found in the far-right room in the first
basement of the sixth Crystal Palace. When you walk into this
room, quickly use the Hookshot on the block to the right of the
door, then dash up the narrow bridge before it collapses. At
the top of the bridge, you will locate the Cane of Somaria.
DIRECTIONS TO VITREOUS
Once you have the Big Key, proceed to the second basement level
of Misery Mire. The first room you will encounter will be dark
with a skull covering a button in the center. Remove the skull
and create a block with the Cane of Somaria, then push the block
onto the button and go down one screen through the bottom-left
door. Work your way left, using your Boomerang or Bombs to manipulate
the Crystal Switches, until you reach a staircase leading up
to the first basement. After taking the stairs, follow the path
left through the Big Key door to Vitreous's lair.
HOW TO DEFEAT VITREOUS
Vitreous is a large eyeball surrounded by a bunch of smaller
eyes that fly at you. To defeat it, stand in the bottom-left
or bottom-right corner of the room. This will avoid his lightning
attacks. Use the Whirling Blade technique to destroy the small
eyes that fly at you. After defeating all the small eyes, the
big eye will start to bounce around. Use the Whirling Blade technique
again to finish it off.
Turtle Rock
HOW TO ENTER THE PALACE
To enter the seventh Crystal Palace, go to the top of Death Mountain
in the Light World. Go to the far-right side and look for a platform
with three posts on it. Pound the posts down counter-clockwise
(starting from the one on the right) to reveal a warp tile. Step
on the warp tile to enter the Dark World, then use the Quake
Medallion to open Turtle Rock.
TIP FOR THIS PALACE
To get the small key in the room with the ball-and-chain monsters,
hit the Crystal Switch to make the blue posts go down. Push the
white blocks in the room to reveal a chest that contains a key.
Use the key to open the door located at the top of the room.
To open the door in the platform room in the second basement,
go to the island in the center of the room and lift the skull
pot to find a button. Step on the button once to open the door
in the bottom-left corner of the room.
To get past the room with the four braziers floating in mid-air,
create a platform with the Cane of Somaria and ride the platform
down. When you begin riding up through the center of the four
braziers, light the two on your right. Once you're above the
two on the left, shoot down with your Fire Rod to light them
both.
DIRECTIONS TO THE BIG
KEY
To find the Big Key in the seventh Crystal Palace, use the pipes
to travel to the room on the far-left side of the first basement.
Defeat all the monsters in the room to reveal a small key. Use
the key to open the locked door to the right and go right one
room. Enter the tube to find the Big Key.
DIRECTIONS TO THE MIRROR
SHIELD
The Mirror Shield is located in the bottom-center area of the
first basement. To reach the Big Chest, go to the lower-left
corner of the first basement and bomb the cracked section of
the wall. Walk down and you will be on a ledge outside of the
palace. Walk right along the ledge and re-enter the palace. Use
the Cane of Somaria to reach the Big Chest.
DIRECTIONS TO TRINEXX
To reach Trinexx once you have the Big Key, go to the top-left
room in the first basement. Go up through the door in this room
to reach the second basement. Use the Cane of Somaria on the
question mark and ride the platform you've created to a platform
in the center of the room. Step on the switch here once and ride
the platform to the bottom-left corner of the room. Go down through
the door, then go left through the door near the bottom of the
screen to enter a room full of posts and Crystal Switches. Work
your way up to the top-center section of the room and go up through
the door to arrive at the third basement. Create a platform with
the Cane of Somaria to ride to the Big Key door and enter the
door to encounter Trinexx.
HOW TO DEFEAT TRINEXX
To defeat Trinexx, you must combine the powers of the Fire Rod,
the Ice Rod and your Sword. Use the Fire Rod on Trinexx's blue
head to stun it, then hit it with your Sword. Repeat this until
the blue head is defeated. Then, use the Ice Rod on Trinexx's
red head to stun it, then hit it with your Sword until it also
disappears. Trinexx will then change into a worm-like creature
with a flashing circle near the center of its body. Hit the flashing
circle three times with the Sword to defeat Trinexx once and
for all.
Ganon's Tower
HOW TO ENTER THE TOWER
To enter Ganon's Tower, travel to the top of Death Mountain in
the Dark World. Stand in front of the tower. If you have freed
all seven maidens from their crystals, they will open the way.
TIPS FOR THIS PALACE
To get to the ledge in the upper right room of the third floor,
you will need to stand below the two blocks with your back to
the ledge. Use the Pegasus Shoes to run into the blocks by pressing
the A button and you will bounce backwards across the gap to
the ledge.
DIRECTIONS TO THE BIG
KEY
To get the Big Key, go to the big room located in the bottom-center
portion of the first floor. Use the Ether Medallion to make invisible
floor temporarily appear and follow the invisible path to the
door in the top-right corner. Go through the door and bomb the
cracked sections of the floor in this room. Drop through the
hole to find the Armos Knights from the first Pendant Palace.
Deja vu! Use your arrows to defeat the Armos Knights and go up
one room to retrieve the Big Key.
DIRECTIONS TO THE RED
ARMOR
To get to the Red Armor once you've obtained the Big Key, go
back to the big room in the bottom center of the first floor.
(This is the room with the invisible bridge.) Walk up the bridge
on the left and go up through the door to find the Big Chest.
DIRECTIONS TO AGAHNIM
To reach Agahnim from the entrance of Ganon's Tower, go up the
top-center stairway and work your way up to the sixth floor.
Once you're there, you must quickly use the Fire Rod to light
the four braziers in the room to open the door at the top, then
go through the door before the floor collapses. Work your way
left and down until you encounter the Moldorm. Defeat the Moldorm
and a chest will appear on the other side of the room. Use the
Hookshot to cross the pit and climb the ladder to the upper level
of the room. Work your way left and up to a stairway leading
to the seventh floor. Once you're on the seventh floor, follow
the path to the Big Key door and enter it to find Agahnim.
HOW TO DEFEAT AGAHNIM
When you fight Agahnim this time, he brings along two friends.
You can tell who the real Agahnim is because the other two are
slightly hazy. Attack the real Agahnim by using his own magic
against him. Swing your Master Sword at the fireballs he throws
to reflect their evil power back at his image. Caution: Agahnim
will occasionally stand at the top of the room and unleash a
gigantic lightning attack. Stand to one side of the wizard to
safely avoid it. Once he's gone, you're off to Ganon!
HOW TO DEFEAT GANON
To defeat Ganon, you must use the Silver Arrows when he is weak.
Unfortunately, he isn't a push-over. The battle will be a long
and difficult one. Avoid Ganon's attacks while hitting him with
your Sword as often as you can. After a while, Ganon will attempt
to put out the lights in the room. When this happens, light BOTH
pots with your Fire Rod (this is very important!), then hit Ganon
with the Sword to turn him blue. Hit him with the Silver Arrows
when he's blue, then wait for him to recover. Repeat the process
of lighting the braziers and shooting Gannon with the Silver
Arrows three more times. Once you've defeated him, you have completed
your quest. Congratulations!
THE
END
Hyrule: The Land of Zelda -
"The Legend of Zelda" is a registered trademark of Nintendo.